# TODO ## Future Systems (design-level backlog) - [ ] Body-camera replay timeline in the shift review. - [ ] Long (10-15 minute) shift lengths and phase-based lighting (darkened evening / late phases). - [ ] Venue selection screen (wire `switch_scenario` to a startup menu). - [ ] CI packaging: upload `build/` artifacts to releases automatically on tags. - [ ] IDE/editor-based GUT integration when a Godot editor workflow is introduced. - [ ] Reduce RefCounted reference cycles (NPCController <-> FSM) noted in `MEMORY.md`. ## Open Polish - [ ] Add venue-specific door-staff dialogue usage (scenario `door_staff_lines` is authored but not yet shown in the prototype UI). - [ ] Add a body/wand cooldown feel: wand screening currently has no reuse penalty; consider a short per-guest scan animation. - [ ] Add an escape-to-circuit handling note: `signals` in `Strings.fmt` are positional; keep `%` placeholders stable when adding keys.