- New src/game/ui/event_timeline.gd flattens every recorded incident event (ADR-0005) into one time-ordered list and shows time, person, and a one-line summary. Step with Left/Right or the buttons; Esc returns to the review. No live 3D replay in this first version. - Shift review gains a "Body camera timeline" button that hands the review to the timeline; the review dim is hidden while it is open (stacked overlays made the screen nearly black) and restored on close. - ShiftCoordinator records started_at_ms so the review can stamp events as mm:ss. - 8 new string keys for the timeline UI and the review button. Tests/docs - Headless suite 113 -> 120 (test_event_timeline.gd), new smoke_timeline.gd that opens the timeline from the review, steps through every event, and closes back. - README, TODO section moved to DONE, MEMORY notes. Version 0.2.6.
70 lines
3.0 KiB
Markdown
70 lines
3.0 KiB
Markdown
# TODO
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Godot 4.3 prototype. Release **v0.2.6** is tagged. Headless suite **120/120**, plus
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`smoke_session_shell.gd`, `smoke_plan_verbs.gd`, `smoke_crowd.gd`, `smoke_emergency.gd`,
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`smoke_timeline.gd`, and the windowed focus/radial smoke.
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Host `REQUIRE_SIGNIN_VIEW` stays deferred.
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## NPC theater
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Intents `sit` / `photo` / `film` / `perform` already pick waypoints. ADR-0010 rig (face/hair)
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is in the working tree. Bodies still idle-stand at those spots.
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- [ ] Sit pose at `steps_end`. Photo: brief raise of the influencer/tourist prop. Performer
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stays put and plays the hat/sign.
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## Audio
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`AudioFeedback` is sine beeps. DONE called that "crowd ambience"; it is not.
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- [ ] Loop a low crowd bed that rises with `CrowdSystem.mood`.
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- [ ] Radio open/close crackle on the existing radio panel, still headless-safe (no-op without
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an audio server).
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## Accessibility
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- [ ] Escalation colors that still read in grayscale (shape or label, not hue alone).
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- [ ] HUD font scale in settings.
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## Scenario content still missing vs PLAN lists
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- [ ] Joke Shop: guest on the reservation list without ID; borrowed/mismatched ID; guest
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refuses wand screening; late arrival during a performance.
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- [ ] Studio: filming-boundary repeat (influencer ignores a posted line); celebrity-arrival
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crowd spike (more rubberneckers, not only one `arrive` spawn).
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- [ ] Building: "activate body camera" and "request reason" once those verbs exist, used in
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at least one authored event.
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## Distribution follow-up (host config, deferred)
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Verified via API+host credentials (2026-10-31):
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- [x] Repo is **public** (`private:false`) and account has admin rights.
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- [x] Release `v0.2.1` now carries all five artifacts (portable binaries + NSIS installer +
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AppImage).
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- [ ] **Remaining host setting**: instance-wide `[service] REQUIRE_SIGNIN_VIEW=true` makes
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anonymous browsing/downloads redirect to login. Host admin: `REQUIRE_SIGNIN_VIEW = false`
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under `[service]` in `app.ini`, restart Gitea. Alternative: mirror downloads.
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## Open Polish
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- [ ] Keep `%` placeholders stable in `Strings.fmt` when adding keys (positional formatting).
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## Screen design references (QA tooling)
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- [x] `tools/screen_designs.py generate` writes one reference design per screen
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(from the `docs/` descriptions) to `docs/screens/designs/`, with an offline
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`--draft` wireframe mode and an OpenRouter `--ai` mockup mode.
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- [x] `tools/screen_designs.py compare` checks `docs/screenshots/*.png` against the
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designs (aspect ratio, size, blank-frame, and layout/palette/detail drift).
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- [ ] Vision-model judge for semantic screenshot comparison. Pixel and perceptual
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metrics cannot decide whether a frame's composition is correct; a follow-up
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should send the capture + reference design to a vision model and ask whether
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they depict the same screen.
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## Tooling (when an editor workflow exists)
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- [ ] IDE/editor-based GUT integration. Until then the custom headless runner stays.
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- [ ] Optional later: author venues as `.tres` resources instead of `ScenarioFactory` functions.
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