Commit Graph
118 Commits
Author SHA1 Message Date
zwitschi f6bb2b1de3 Prepare the modular part intake: inventory, extract, verify, join and the part contract
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2026-11-06 18:54:08 +01:00
zwitschi 7a46963e3f Add the hair part library and give the roster three silhouettes
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2026-11-06 18:48:38 +01:00
zwitschi a0dbf75806 Add eye whites and pupils to every base and archive the 0.9.9 milestone
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2026-11-06 18:44:39 +01:00
zwitschi 219588bf8a Start the prop and gear fit pass: hand-gear measurement, top-edge clipboard, carried role props, 15-piece gear set
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2026-11-06 18:11:20 +01:00
zwitschi 9fd48243ad Give every Quaternius head a visible mouth and queue the prop and gear fit pass
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2026-11-06 18:02:55 +01:00
zwitschi 98f618c501 Copy the hoodie eye pair onto the Worker head and lift every hat except the firefighter helmet
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2026-11-06 15:11:57 +01:00
zwitschi a290fe83c8 Lift and scale head gear for the Quaternius head so the cap stops reading as a visor
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2026-11-06 15:00:43 +01:00
zwitschi 529d15ee7a Transplant the hoodie head parts onto the Worker base and put carried props in the hands
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2026-11-06 14:40:35 +01:00
zwitschi 3ab7577634 Fix the worker torso/crown holes, transplant proper brows, widen the rest-arm clearance
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2026-11-06 14:28:57 +01:00
zwitschi 04d211b90b Release 0.9.9: full Quaternius roster, docs, changelog, version, slimmer export filters and checksums
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2026-11-06 13:59:23 +01:00
zwitschi a6ccd86f85 Swap the full 12-character roster onto the CC0 Quaternius bases
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2026-11-06 13:56:30 +01:00
zwitschi fb3e75aba3 Refit the backpack straps for both torsos (ADR-0018)
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2026-11-06 13:43:52 +01:00
zwitschi cd285b3a39 Ship the Quaternius npc_casual pilot base: rig-agnostic pose sync, five tint slots, unwrapped UVs and wrist-strap camera
Full build / Import + headless tests (push) Successful in 41s
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2026-11-06 13:42:37 +01:00
zwitschi 79224c5acf Raise the NPC character budget to 24k and refine the prototype neck 2026-11-05 19:37:19 +01:00
zwitschi b297c4543f Add MakeHuman head hair/body prototype and 12-variant rollout plan 2026-11-04 18:08:03 +01:00
zwitschi 958d3ae0ff Add reviewed MakeHuman head prototype (vision gate rejected) 2026-11-04 17:04:20 +01:00
zwitschi 2e1e4d7f70 Refine the MakeHuman head (weld lids/brows, add hair cap) and add the user review page
Full build / Import + headless tests (push) Successful in 40s
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2026-11-04 15:36:55 +01:00
zwitschi cdd2e02564 Add the MakeHuman-head character head source (head=mh) with project eyes/brows/mouth and CC0 attribution
Full build / Import + headless tests (push) Successful in 53s
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2026-11-04 15:18:49 +01:00
zwitschi 632ec16aaa AI-driven head rework: judge picks the decimated MakeHuman head over the displacement shell
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2026-11-04 15:02:47 +01:00
zwitschi 58d1e79a12 Add the fused hand prototype (hand_l_proto/hand_r_proto) and record the finger-articulation decision
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2026-11-04 14:49:27 +01:00
zwitschi 2a53ec9aac Move _head_proto into blender_assets.py and add assemble --head-proto; verify prototype weights
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2026-11-04 14:45:02 +01:00
zwitschi f0f609fe1b Add head subdivision variants and pick s48 after 1.5m/1.85m comparison
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2026-11-04 14:42:13 +01:00
zwitschi b386a21173 Finish the head prototype: forehead slope, brow step, jaw step, defined ear helix/lobe
Full build / Import + headless tests (push) Successful in 47s
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2026-11-04 14:39:31 +01:00
zwitschi 00bd197173 Refine the head prototype: flatten face plane, taper jaw, nose/chin relief, fix ear-displacement sign
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Full build / Import + headless tests (push) Successful in 42s
2026-11-04 14:36:53 +01:00
zwitschi 4f1eb1f5bf Fix the part-name test for the new head_proto part
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Full build / Import + headless tests (push) Successful in 46s
2026-11-04 14:23:33 +01:00
zwitschi 50edc47480 Add the connected-shell head prototype (head_proto) with sculpted sockets/nose/lips/ears
Full build / Import + headless tests (push) Successful in 45s
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2026-11-04 14:23:19 +01:00
zwitschi b8d8869e03 Add the local npc_parts.py head/face/hand part pipeline with tests and docs
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Full build / Import + headless tests (push) Successful in 41s
2026-11-04 14:17:20 +01:00
zwitschi aec1fb7b69 Raise character limits and document optional Blender MCP
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2026-11-04 13:47:16 +01:00
zwitschi 359bb9a8c7 Fix the hip/thigh collapse and knee pinch: rigid thigh/shin with a short knee blend
Full build / Import + headless tests (push) Successful in 8m52s
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2026-11-04 12:26:23 +01:00
zwitschi 36576a023a Fix the wrist/hand detachment: wrist tracks the hand bone, sleeve cuff follows the hand, hand raised to meet the wrist
Full build / Import + headless tests (push) Successful in 40s
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2026-11-04 12:11:37 +01:00
zwitschi 28fcd96b59 Add the external-mesh adapt intake command for the MakeHuman pipeline
Full build / Import + headless tests (push) Successful in 46s
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2026-11-04 11:27:43 +01:00
zwitschi 4e8665e25b Add the four crowd-variety characters and extend the baseline to twelve
Full build / Import + headless tests (push) Successful in 42s
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2026-11-04 10:57:58 +01:00
zwitschi 0a9c78cb30 Give the foliage two green tones and fix the textured_solid import bug
Full build / Import + headless tests (push) Successful in 42s
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2026-11-04 10:40:27 +01:00
zwitschi 4e23cc3ad5 Prototype a more realistic face on npc_casual (higher subdivision, brow ridge, both lids, fuller lip)
Full build / Import + headless tests (push) Successful in 42s
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2026-11-04 10:24:21 +01:00
zwitschi 5158efc467 Retire the unused beanie gear and sequence asset fixes after the map rebuild
Full build / Import + headless tests (push) Successful in 43s
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2026-11-04 09:36:10 +01:00
zwitschi b53e8a67f9 Polish the bollard base and newspaper-box door (recessed slot + seam)
Full build / Import + headless tests (push) Successful in 41s
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2026-11-03 21:59:06 +01:00
zwitschi 5bab6754c0 Rebuild the fire hydrant silhouette (flange, bonnet, outlets)
Full build / Import + headless tests (push) Successful in 53s
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2026-11-03 21:56:28 +01:00
zwitschi 32c9c45605 Document the lighting vision review and add describe_image to the tools inventory
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Full build / Import + headless tests (push) Successful in 46s
2026-11-03 21:00:54 +01:00
zwitschi e4065c2068 Tie back the Joke Shop curtain bays and add the describe_image vision tool
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2026-11-03 20:58:05 +01:00
zwitschi 724e8b183f Add tracked AI skills for Blender assets and release QA
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2026-11-03 19:53:32 +01:00
zwitschi e4e1566e55 Organize tools and move Python tests into tools/tests
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2026-11-03 19:45:00 +01:00
zwitschi 3eb2ae5e3c Collect Jimmy Kimmel Live and Hollywood block references; skip AVIF frames in the contact sheet
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2026-11-03 18:24:35 +01:00
zwitschi 988d431da8 Generate multi-model anchored concepts, drop old Comedy Store refs, and trim the concept gallery
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2026-11-03 17:49:48 +01:00
zwitschi 87e1c9e7a5 Harden the DDG collector with token-bucket pacing and prefer the ddgs package
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2026-11-03 17:32:39 +01:00
zwitschi 43c17ce3c0 Add the local-only DuckDuckGo reference collector
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2026-11-03 17:12:18 +01:00
zwitschi 634b1f75a3 Give the Joke Shop a dark stucco wall and a photo-anchored concept
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Full build / Import + headless tests (push) Successful in 48s
2026-11-03 16:22:20 +01:00
zwitschi f95a685934 Use the photo-anchored ashlar limestone on the masonic facade
Full build / Import + headless tests (push) Successful in 49s
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2026-11-03 15:40:25 +01:00
zwitschi 343b3348c2 Add three-up evidence boards for El Capitan and Joke Shop
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2026-11-03 15:09:18 +01:00
zwitschi ad91e71eeb Add the photo-anchored variant pass with night and overcast facade frames
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2026-11-03 15:04:20 +01:00
zwitschi e21ff30783 Add reference-anchored concept generation
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2026-11-03 14:59:53 +01:00