zwitschi
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f6bb2b1de3
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Prepare the modular part intake: inventory, extract, verify, join and the part contract
Full build / Import + headless tests (push) Successful in 41s
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2026-11-06 18:54:08 +01:00 |
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zwitschi
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7a46963e3f
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Add the hair part library and give the roster three silhouettes
Full build / Import + headless tests (push) Successful in 39s
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2026-11-06 18:48:38 +01:00 |
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zwitschi
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a0dbf75806
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Add eye whites and pupils to every base and archive the 0.9.9 milestone
Full build / Import + headless tests (push) Successful in 43s
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2026-11-06 18:44:39 +01:00 |
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zwitschi
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219588bf8a
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Start the prop and gear fit pass: hand-gear measurement, top-edge clipboard, carried role props, 15-piece gear set
Full build / Import + headless tests (push) Successful in 39s
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2026-11-06 18:11:20 +01:00 |
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zwitschi
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9fd48243ad
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Give every Quaternius head a visible mouth and queue the prop and gear fit pass
Full build / Import + headless tests (push) Successful in 40s
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2026-11-06 18:02:55 +01:00 |
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zwitschi
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98f618c501
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Copy the hoodie eye pair onto the Worker head and lift every hat except the firefighter helmet
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Full build / Import + headless tests (push) Successful in 46s
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2026-11-06 15:11:57 +01:00 |
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zwitschi
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a290fe83c8
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Lift and scale head gear for the Quaternius head so the cap stops reading as a visor
Full build / Import + headless tests (push) Successful in 43s
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2026-11-06 15:00:43 +01:00 |
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zwitschi
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529d15ee7a
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Transplant the hoodie head parts onto the Worker base and put carried props in the hands
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Full build / Import + headless tests (push) Successful in 45s
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2026-11-06 14:40:35 +01:00 |
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zwitschi
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3ab7577634
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Fix the worker torso/crown holes, transplant proper brows, widen the rest-arm clearance
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Full build / Import + headless tests (push) Successful in 42s
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2026-11-06 14:28:57 +01:00 |
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zwitschi
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04d211b90b
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Release 0.9.9: full Quaternius roster, docs, changelog, version, slimmer export filters and checksums
Full build / Import + headless tests (push) Successful in 40s
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2026-11-06 13:59:23 +01:00 |
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zwitschi
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a6ccd86f85
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Swap the full 12-character roster onto the CC0 Quaternius bases
Full build / Import + headless tests (push) Successful in 40s
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2026-11-06 13:56:30 +01:00 |
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zwitschi
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fb3e75aba3
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Refit the backpack straps for both torsos (ADR-0018)
Full build / Import + headless tests (push) Successful in 44s
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2026-11-06 13:43:52 +01:00 |
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zwitschi
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cd285b3a39
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Ship the Quaternius npc_casual pilot base: rig-agnostic pose sync, five tint slots, unwrapped UVs and wrist-strap camera
Full build / Import + headless tests (push) Successful in 41s
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2026-11-06 13:42:37 +01:00 |
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zwitschi
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79224c5acf
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Raise the NPC character budget to 24k and refine the prototype neck
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2026-11-05 19:37:19 +01:00 |
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zwitschi
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b297c4543f
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Add MakeHuman head hair/body prototype and 12-variant rollout plan
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2026-11-04 18:08:03 +01:00 |
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zwitschi
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958d3ae0ff
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Add reviewed MakeHuman head prototype (vision gate rejected)
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2026-11-04 17:04:20 +01:00 |
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zwitschi
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2e1e4d7f70
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Refine the MakeHuman head (weld lids/brows, add hair cap) and add the user review page
Full build / Import + headless tests (push) Successful in 40s
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2026-11-04 15:36:55 +01:00 |
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zwitschi
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cdd2e02564
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Add the MakeHuman-head character head source (head=mh) with project eyes/brows/mouth and CC0 attribution
Full build / Import + headless tests (push) Successful in 53s
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2026-11-04 15:18:49 +01:00 |
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zwitschi
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632ec16aaa
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AI-driven head rework: judge picks the decimated MakeHuman head over the displacement shell
Full build / Import + headless tests (push) Successful in 39s
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2026-11-04 15:02:47 +01:00 |
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zwitschi
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58d1e79a12
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Add the fused hand prototype (hand_l_proto/hand_r_proto) and record the finger-articulation decision
Full build / Import + headless tests (push) Successful in 42s
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2026-11-04 14:49:27 +01:00 |
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zwitschi
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2a53ec9aac
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Move _head_proto into blender_assets.py and add assemble --head-proto; verify prototype weights
Full build / Import + headless tests (push) Successful in 42s
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2026-11-04 14:45:02 +01:00 |
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zwitschi
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f0f609fe1b
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Add head subdivision variants and pick s48 after 1.5m/1.85m comparison
Full build / Import + headless tests (push) Successful in 43s
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2026-11-04 14:42:13 +01:00 |
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zwitschi
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b386a21173
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Finish the head prototype: forehead slope, brow step, jaw step, defined ear helix/lobe
Full build / Import + headless tests (push) Successful in 47s
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2026-11-04 14:39:31 +01:00 |
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zwitschi
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00bd197173
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Refine the head prototype: flatten face plane, taper jaw, nose/chin relief, fix ear-displacement sign
Full build / Full desktop build + optional release (push) Skipped
Full build / Import + headless tests (push) Successful in 42s
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2026-11-04 14:36:53 +01:00 |
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zwitschi
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4f1eb1f5bf
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Fix the part-name test for the new head_proto part
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Full build / Import + headless tests (push) Successful in 46s
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2026-11-04 14:23:33 +01:00 |
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zwitschi
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50edc47480
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Add the connected-shell head prototype (head_proto) with sculpted sockets/nose/lips/ears
Full build / Import + headless tests (push) Successful in 45s
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2026-11-04 14:23:19 +01:00 |
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zwitschi
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b8d8869e03
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Add the local npc_parts.py head/face/hand part pipeline with tests and docs
Full build / Full desktop build + optional release (push) Skipped
Full build / Import + headless tests (push) Successful in 41s
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2026-11-04 14:17:20 +01:00 |
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zwitschi
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aec1fb7b69
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Raise character limits and document optional Blender MCP
Full build / Import + headless tests (push) Successful in 41s
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2026-11-04 13:47:16 +01:00 |
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zwitschi
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359bb9a8c7
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Fix the hip/thigh collapse and knee pinch: rigid thigh/shin with a short knee blend
Full build / Import + headless tests (push) Successful in 8m52s
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2026-11-04 12:26:23 +01:00 |
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zwitschi
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36576a023a
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Fix the wrist/hand detachment: wrist tracks the hand bone, sleeve cuff follows the hand, hand raised to meet the wrist
Full build / Import + headless tests (push) Successful in 40s
Full build / Full desktop build + optional release (push) Skipped
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2026-11-04 12:11:37 +01:00 |
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zwitschi
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28fcd96b59
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Add the external-mesh adapt intake command for the MakeHuman pipeline
Full build / Import + headless tests (push) Successful in 46s
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2026-11-04 11:27:43 +01:00 |
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zwitschi
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4e8665e25b
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Add the four crowd-variety characters and extend the baseline to twelve
Full build / Import + headless tests (push) Successful in 42s
Full build / Full desktop build + optional release (push) Skipped
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2026-11-04 10:57:58 +01:00 |
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zwitschi
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0a9c78cb30
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Give the foliage two green tones and fix the textured_solid import bug
Full build / Import + headless tests (push) Successful in 42s
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2026-11-04 10:40:27 +01:00 |
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zwitschi
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4e23cc3ad5
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Prototype a more realistic face on npc_casual (higher subdivision, brow ridge, both lids, fuller lip)
Full build / Import + headless tests (push) Successful in 42s
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2026-11-04 10:24:21 +01:00 |
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zwitschi
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5158efc467
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Retire the unused beanie gear and sequence asset fixes after the map rebuild
Full build / Import + headless tests (push) Successful in 43s
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2026-11-04 09:36:10 +01:00 |
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zwitschi
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b53e8a67f9
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Polish the bollard base and newspaper-box door (recessed slot + seam)
Full build / Import + headless tests (push) Successful in 41s
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2026-11-03 21:59:06 +01:00 |
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zwitschi
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5bab6754c0
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Rebuild the fire hydrant silhouette (flange, bonnet, outlets)
Full build / Import + headless tests (push) Successful in 53s
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2026-11-03 21:56:28 +01:00 |
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zwitschi
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32c9c45605
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Document the lighting vision review and add describe_image to the tools inventory
Full build / Full desktop build + optional release (push) Skipped
Full build / Import + headless tests (push) Successful in 46s
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2026-11-03 21:00:54 +01:00 |
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zwitschi
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e4065c2068
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Tie back the Joke Shop curtain bays and add the describe_image vision tool
Full build / Import + headless tests (push) Successful in 39s
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2026-11-03 20:58:05 +01:00 |
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zwitschi
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724e8b183f
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Add tracked AI skills for Blender assets and release QA
Full build / Import + headless tests (push) Successful in 40s
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2026-11-03 19:53:32 +01:00 |
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zwitschi
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e4e1566e55
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Organize tools and move Python tests into tools/tests
Full build / Import + headless tests (push) Successful in 38s
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2026-11-03 19:45:00 +01:00 |
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zwitschi
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3eb2ae5e3c
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Collect Jimmy Kimmel Live and Hollywood block references; skip AVIF frames in the contact sheet
Full build / Import + headless tests (push) Successful in 41s
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2026-11-03 18:24:35 +01:00 |
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zwitschi
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988d431da8
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Generate multi-model anchored concepts, drop old Comedy Store refs, and trim the concept gallery
Full build / Import + headless tests (push) Successful in 41s
Full build / Full desktop build + optional release (push) Skipped
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2026-11-03 17:49:48 +01:00 |
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zwitschi
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87e1c9e7a5
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Harden the DDG collector with token-bucket pacing and prefer the ddgs package
Full build / Import + headless tests (push) Successful in 40s
Full build / Full desktop build + optional release (push) Skipped
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2026-11-03 17:32:39 +01:00 |
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zwitschi
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43c17ce3c0
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Add the local-only DuckDuckGo reference collector
Full build / Import + headless tests (push) Successful in 54s
Full build / Full desktop build + optional release (push) Skipped
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2026-11-03 17:12:18 +01:00 |
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zwitschi
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634b1f75a3
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Give the Joke Shop a dark stucco wall and a photo-anchored concept
Full build / Full desktop build + optional release (push) Skipped
Full build / Import + headless tests (push) Successful in 48s
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2026-11-03 16:22:20 +01:00 |
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zwitschi
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f95a685934
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Use the photo-anchored ashlar limestone on the masonic facade
Full build / Import + headless tests (push) Successful in 49s
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2026-11-03 15:40:25 +01:00 |
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zwitschi
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343b3348c2
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Add three-up evidence boards for El Capitan and Joke Shop
Full build / Import + headless tests (push) Successful in 45s
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2026-11-03 15:09:18 +01:00 |
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zwitschi
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ad91e71eeb
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Add the photo-anchored variant pass with night and overcast facade frames
Full build / Import + headless tests (push) Successful in 40s
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2026-11-03 15:04:20 +01:00 |
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zwitschi
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e21ff30783
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Add reference-anchored concept generation
Full build / Import + headless tests (push) Successful in 49s
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2026-11-03 14:59:53 +01:00 |
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