zwitschi
fcbeee0db2
Retire the NPC review pages after owner acceptance and repoint every reference
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2026-11-06 18:37:17 +01:00
zwitschi
9968bc0a4c
Rewrite NPC plans around the Quaternius base
2026-11-05 19:43:35 +01:00
zwitschi
79224c5acf
Raise the NPC character budget to 24k and refine the prototype neck
2026-11-05 19:37:19 +01:00
zwitschi
958d3ae0ff
Add reviewed MakeHuman head prototype (vision gate rejected)
2026-11-04 17:04:20 +01:00
zwitschi
dee939c2ee
Consolidate documentation into architecture and merged guides
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2026-11-04 14:06:23 +01:00
zwitschi
aec1fb7b69
Raise character limits and document optional Blender MCP
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2026-11-04 13:47:16 +01:00
zwitschi
e4e1566e55
Organize tools and move Python tests into tools/tests
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2026-11-03 19:45:00 +01:00
zwitschi
13eb4e0c87
Make the merged 3D + local map track coherent: rename, combined scope/exit, re-mark collection state
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2026-11-03 19:13:21 +01:00
zwitschi
8fac1b47cf
Merge local map tasks into the 3D review track
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2026-11-03 18:41:21 +01:00
zwitschi
b94b87d096
Refresh the capture gallery and build captioned visual docs
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2026-11-03 12:08:33 +01:00
zwitschi
2d67e14e52
Measure the 3D library and open the model review scorecard
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2026-11-03 10:39:45 +01:00
zwitschi
51f537720f
Reorder TODO and docs around character and map priorities
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Full build / Import + headless tests (push) Successful in 37s
2026-11-03 09:17:49 +01:00
zwitschi
979c6ad789
Make character development an unversioned TODO section
2026-11-03 08:24:55 +01:00
zwitschi
bfe3c5a701
Research NPC model sources and plan 0.11.0 expansion
2026-11-03 07:46:47 +01:00
zwitschi
46f1e41874
Define release-candidate balance acceptance targets
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2026-11-03 07:40:45 +01:00
zwitschi
b8507df346
Harden release publishing and document release blockers
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2026-11-03 07:32:21 +01:00
zwitschi
ab9c67d266
Audit NPC body proportions against a shared guide
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Measure all eight exported characters and record the stylized proportion bands. All variants pass; no skeleton or mesh rescale was needed.
2026-11-02 18:54:52 +01:00
zwitschi
e7ee177c31
Establish the 0.9.4 NPC visual baseline
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Full build / Import + headless tests (push) Successful in 38s
Add a neutral 48-frame character contact sheet, acceptance criteria and ranked baseline gaps, plus repeatable sheet/comparison tooling. No character GLB or runtime mesh changes.
2026-11-02 18:13:57 +01:00
Gig Line Dev
37f925c7ad
Rebuild the Joke Shop as the Sunset Strip block
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- Replace the alley with the 27 m Comedy Store-inspired hall, signature canopy, circular blade sign, red curtain bays, west entrance, low-rise neighbours, dry hillside and opposite frontage.
- Add day/night/across-street concept frames and real-site mapping notes.
- Expose the Joke Shop day stage in the realism captures and refresh the gallery shots.
- Render multiline HUD/wand strings correctly and list carried items in the wand panel.
- Add the Joke Shop layout/budget tests and update docs, roadmap and changelog.
2026-11-02 14:10:07 +01:00
zwitschi
3a74cedee0
Refresh gallery and record the screen-design judge
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Regenerate the committed screenshot gallery on the current build, run compare
(13 good/0 bad) and the automatic-model judge (13/13 match, 0 diff), and record
the result. Update the 0.9.2 visual checklist items.
2026-11-02 11:18:36 +01:00
zwitschi
7c48183410
Start the UI copy and button consistency pass
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Add the screen/copy/button inventory and canonical terminology, standardize
inspection/wand admit-refuse hints, name the review action Return to menu, and
move radio action/hold/status labels into the string table. Headless 250/250,
Python 97/97, docs check OK.
2026-11-02 11:10:39 +01:00
zwitschi
e79a37beba
Add documentation folder READMEs and visual previews
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Create an index README in docs/ and every tracked docs subfolder, with relative
image galleries for Blender previews, screen designs, screenshots and concepts.
Generated realism-run READMEs were also created on disk but remain gitignored.
Validate all Markdown/image links.
2026-11-02 10:49:42 +01:00