Commit Graph
203 Commits
Author SHA1 Message Date
zwitschi 81b5d5ce5a Implement NPC perception, returning trespassers, responder dispatch, wand screening, and accessibility polish
CI / headless-tests (push) Successful in 2m11s
2026-10-31 12:31:13 +01:00
zwitschi 439e0a4281 Implement prototype: venue-driven simulation core, scenarios, tests, and playable entrance scene
CI / headless-tests (push) Canceled after 49s
- Godot 4.3 project scaffold with first-person guard, procedural world,
  interaction HUD, access inspection, radio forms, debug overlay, shift review
- Simulation core: ShiftCoordinator, VenueScenario, EventScheduler, NPCController/FSM,
  AccessVerifier, EscalationManager, RadioSystem, IncidentRecorder,
  ReputationEvaluator, CrowdSystem, EventBus
- Three authored scenarios (Hollywood Blvd building, The Joke Shop, TV studio)
- Custom headless test runner (25 tests) replacing editor-dependent GUT,
  plus GitHub Actions CI
- Documentation workflow live: README, PLAN (tech stack), TODO/DONE, MEMORY
2026-10-31 11:37:54 +01:00
zwitschi e23f284ad4 Add initial README and architecture decision records for venue-driven simulation game
- Introduced README.md outlining game concept, mechanics, and planned venues.
- Added ADRs for venue-driven architecture, de-escalation-first model, explicit access verification, local single-player focus, event-based incident recording, and choice of Godot 4 with GDScript.
2026-10-31 11:16:53 +01:00