zwitschi
439e0a4281
Implement prototype: venue-driven simulation core, scenarios, tests, and playable entrance scene
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CI / headless-tests (push) Canceled after 49s
- Godot 4.3 project scaffold with first-person guard, procedural world,
interaction HUD, access inspection, radio forms, debug overlay, shift review
- Simulation core: ShiftCoordinator, VenueScenario, EventScheduler, NPCController/FSM,
AccessVerifier, EscalationManager, RadioSystem, IncidentRecorder,
ReputationEvaluator, CrowdSystem, EventBus
- Three authored scenarios (Hollywood Blvd building, The Joke Shop, TV studio)
- Custom headless test runner (25 tests) replacing editor-dependent GUT,
plus GitHub Actions CI
- Documentation workflow live: README, PLAN (tech stack), TODO/DONE, MEMORY
2026-10-31 11:37:54 +01:00
zwitschi
e23f284ad4
Add initial README and architecture decision records for venue-driven simulation game
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- Introduced README.md outlining game concept, mechanics, and planned venues.
- Added ADRs for venue-driven architecture, de-escalation-first model, explicit access verification, local single-player focus, event-based incident recording, and choice of Godot 4 with GDScript.
2026-10-31 11:16:53 +01:00