zwitschi
2ba40f3578
Reorganize docs into category folders and drop the retired head-review page
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Group the top-level docs into docs/project, docs/design, docs/assets and
docs/process, each with its own README index. Delete the superseded
docs/screens/head-review page and sheets. Rewrite every markdown link,
absolute docs path and tool/test reference to the new locations, fix the
pre-existing broken anchors and remove the dead Joke Shop photo-board link.
check_docs OK, Python tooling 167/167.
2026-11-06 20:13:03 +01:00
zwitschi
d3a87acf2d
Record the three failed Swat yaw attempts and keep the guard on the worker base
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2026-11-06 19:50:31 +01:00
zwitschi
b18236f9b4
Roll out seven modular outfit bases: eleven distinct outfits across twelve roles
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2026-11-06 19:37:11 +01:00
zwitschi
3b9e3b61d8
Intake the modular outfit pack and ship the Suit base for npc_coat
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2026-11-06 19:02:38 +01:00
zwitschi
f6bb2b1de3
Prepare the modular part intake: inventory, extract, verify, join and the part contract
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2026-11-06 18:54:08 +01:00
zwitschi
a6ccd86f85
Swap the full 12-character roster onto the CC0 Quaternius bases
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2026-11-06 13:56:30 +01:00
zwitschi
958d3ae0ff
Add reviewed MakeHuman head prototype (vision gate rejected)
2026-11-04 17:04:20 +01:00
zwitschi
d1898b3221
Overhaul the head source: weld + relax the decimated MakeHuman head into one clean manifold shell
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2026-11-04 15:49:44 +01:00
zwitschi
cdd2e02564
Add the MakeHuman-head character head source (head=mh) with project eyes/brows/mouth and CC0 attribution
Full build / Import + headless tests (push) Successful in 53s
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2026-11-04 15:18:49 +01:00
zwitschi
79270795a8
Finish the image-root task and untrack Blender sources
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- ignore assets/models/blender_src/*.blend (keep the .gdignore marker tracked) and
remove the 46 editable .blend files from the index; they remain on disk and are
regenerated by tools/blender_assets.py
- move the completed storage/docs/code-path/art-loader/verification, mouse-fix,
and pop-up sections to DONE.md; TODO now holds only the open lighting item,
realism follow-ups, and optional ideas
- docs changes only; runtime code unchanged
2026-11-01 16:49:43 +01:00
zwitschi
d513e0b82c
Stage the Blender character/gear/prop library
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Commit the finished generator output from the parallel Blender pass:
8 skinned NPC variants, 18 gear pieces, and 20 props under
assets/models/blender/, editable sources (gdignored), manifest, review sheets,
and the integration notes in docs/blender-assets.md.
- audit: all 46 assets clean (characters 3,788-4,640 tris, under 6000/4000)
- tests: Python manifest/audit contract and Godot import/bone/slot/ground checks
- docs: README library section, architecture/plan references, TODO Phase 3.5
status, MEMORY integration rules
- .gitignore: per-asset preview PNGs, extracted GLB textures, blend1 backups
Nothing in the game loads the library yet; integration follows." && git log --oneline -1
2026-11-01 14:33:30 +01:00