Commit Graph
9 Commits
Author SHA1 Message Date
zwitschi 3e41cda591 Re-plan the Blender tracks around the local skills and a 3D model review
Full build / Import + headless tests (push) Successful in 43s
Full build / Full desktop build + optional release (push) Skipped
2026-11-03 10:19:46 +01:00
zwitschi 08e9044593 Add commit, build and version discipline to agent workflow 2026-11-03 09:17:49 +01:00
zwitschi 806fe78688 Clarify nested TODO completion rules
Full build / Full desktop build + optional release (push) Skipped
Full build / Import + headless tests (push) Successful in 37s
Describe level-2 milestones/themes, level-3 workstreams and the rule that
completed workstreams stay under their parent until the whole milestone is
done. Add a milestone-shaped recommended format and align the changelog/tag
steps with nested sections.
2026-11-01 20:16:23 +01:00
zwitschi 6a3066d763 Clarify nested task grouping in the agent checklist format 2026-11-01 20:14:53 +01:00
zwitschi a9fe6b9944 Extend the agent workflow with docs and changelog maintenance 2026-11-01 18:56:15 +01:00
zwitschi d7b0203502 Document commit and milestone steps in the agent workflow 2026-11-01 17:53:24 +01:00
zwitschi f458551594 Claim TODO tasks with [-]; promote mockups to assets/images/ui
- AGENTS.md now requires agents to mark a task [-] while claimed/in progress and
  only use [x] after implementation and verification, with an example
- copied the 21 reference mockups from docs/screens/designs/ into the runtime
  root assets/images/ui/ (byte-identical names); docs/screens/designs/ stays as
  the reference-only copy per ADR-0014
- MEMORY records where the copies live and that screen_designs.py still reads
  the docs tree until the code-path migration

First storage-restructure TODO item completed.
2026-11-01 15:47:35 +01:00
zwitschi 81b5d5ce5a Implement NPC perception, returning trespassers, responder dispatch, wand screening, and accessibility polish
CI / headless-tests (push) Successful in 2m11s
2026-10-31 12:31:13 +01:00
zwitschi 439e0a4281 Implement prototype: venue-driven simulation core, scenarios, tests, and playable entrance scene
CI / headless-tests (push) Canceled after 49s
- Godot 4.3 project scaffold with first-person guard, procedural world,
  interaction HUD, access inspection, radio forms, debug overlay, shift review
- Simulation core: ShiftCoordinator, VenueScenario, EventScheduler, NPCController/FSM,
  AccessVerifier, EscalationManager, RadioSystem, IncidentRecorder,
  ReputationEvaluator, CrowdSystem, EventBus
- Three authored scenarios (Hollywood Blvd building, The Joke Shop, TV studio)
- Custom headless test runner (25 tests) replacing editor-dependent GUT,
  plus GitHub Actions CI
- Documentation workflow live: README, PLAN (tech stack), TODO/DONE, MEMORY
2026-10-31 11:37:54 +01:00