- add the v2 runtime picks: per-phase skyline panoramas, brick, sidewalk
pavers, dry/wet asphalt, awning canvas, and their normal maps
- add the realism tooling and evidence: tools/scene_concepts.py, capture_realism.gd,
concept frames, reports/sheets, and tests
- retune phase lighting/fog/exposure, add sun yaw, brighten the night glow,
add the flashlight beam mesh, and rebuild the planter/tree assets
- regenerate all eleven staged screenshots from the current build; compare is
11 good / 0 bad
- finish the visual-alignment closeout in DONE/TODO, update architecture,
blender-assets, PLAN, and ignore rules (editable Blender sources untracked)
- keep the judge retry and document the verified default judge model
Verification: headless 227/227; Python tooling 86/86; check_screenshots 11/11.
Document the larger asset set produced by the running Blender generator
(tools/blender_assets.py): 8 NPC character variants, 18 gear pieces, and 22
street/venue props with a manifest, editable sources, and preview sheets.
- TODO gains Phase 3.5 with the audit/budget reconciliation (npc_casual is
currently 7,756 tris / 5,616 verts, above the 6,000/4,000 contract), character
selection by role, gear attach points, prop replacement/placement, emissive
wiring, budgets, and screenshot gates
- PLAN's Visual Quality Direction describes the library, runtime selection, and
offline fallbacks
- docs/plan-graphics-v0.6.md adds the library contract/output table and
integration steps, and points Phase 4 at the Blender props
- MEMORY records the manifest-as-source-of-truth rule and the generator caveat
Generated library files stay untracked until the running build finishes and
passes the audit; the generator itself is committed so the plan is reproducible.