zwitschi
31574b8d82
Raise NPC texture maps to 256
Full build / Import + headless tests (push) Successful in 43s
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2026-11-02 20:16:30 +01:00
zwitschi
dfe5056303
Round the NPC shoes and responder boots
Full build / Import + headless tests (push) Successful in 42s
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2026-11-02 19:38:40 +01:00
zwitschi
58cf12fd1d
Move hand gear forward into the palm
Full build / Import + headless tests (push) Successful in 40s
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2026-11-02 19:33:42 +01:00
zwitschi
12e70357c5
Refine the NPC nose, mouth and ears
Full build / Import + headless tests (push) Successful in 35s
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2026-11-02 19:29:19 +01:00
zwitschi
24c939d388
Rebuild the NPC hands and add a hand capture
Full build / Import + headless tests (push) Successful in 50s
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2026-11-02 19:14:55 +01:00
zwitschi
48082c3dfa
Taper the NPC torso into the hips
Full build / Import + headless tests (push) Successful in 41s
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2026-11-02 19:11:28 +01:00
zwitschi
03c355e7c1
Recess NPC eyes and sculpt the jaw and cheeks
Full build / Import + headless tests (push) Successful in 38s
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2026-11-02 19:08:26 +01:00
zwitschi
15ab8c686d
Smooth the NPC neck and shoulder transition
Full build / Import + headless tests (push) Successful in 39s
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2026-11-02 19:03:38 +01:00
zwitschi
7c1a4bfd69
Refit the tourist backpack and photo prop
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Full build / Import + headless tests (push) Successful in 38s
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Hide the tourist photo-pose bag outside camera poses, flatten the backpack straps onto the chest, rebuild the gear GLB/AO and publish the before/after NPC sheet.
2026-11-02 18:39:03 +01:00
zwitschi
e7ee177c31
Establish the 0.9.4 NPC visual baseline
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Full build / Full desktop build + optional release (push) Skipped
Full build / Import + headless tests (push) Successful in 38s
Add a neutral 48-frame character contact sheet, acceptance criteria and ranked baseline gaps, plus repeatable sheet/comparison tooling. No character GLB or runtime mesh changes.
2026-11-02 18:13:57 +01:00
zwitschi
e79a37beba
Add documentation folder READMEs and visual previews
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Full build / Import + headless tests (push) Successful in 36s
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Create an index README in docs/ and every tracked docs subfolder, with relative
image galleries for Blender previews, screen designs, screenshots and concepts.
Generated realism-run READMEs were also created on disk but remain gitignored.
Validate all Markdown/image links.
2026-11-02 10:49:42 +01:00
zwitschi
d513e0b82c
Stage the Blender character/gear/prop library
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Commit the finished generator output from the parallel Blender pass:
8 skinned NPC variants, 18 gear pieces, and 20 props under
assets/models/blender/, editable sources (gdignored), manifest, review sheets,
and the integration notes in docs/blender-assets.md.
- audit: all 46 assets clean (characters 3,788-4,640 tris, under 6000/4000)
- tests: Python manifest/audit contract and Godot import/bone/slot/ground checks
- docs: README library section, architecture/plan references, TODO Phase 3.5
status, MEMORY integration rules
- .gitignore: per-asset preview PNGs, extracted GLB textures, blend1 backups
Nothing in the game loads the library yet; integration follows." && git log --oneline -1
2026-11-01 14:33:30 +01:00