10 Commits
Author SHA1 Message Date
Gig Line Dev e805a91ad3 Add end-to-end interaction flow smoke
Full build / Import + headless tests (push) Successful in 39s
Full build / Full desktop build + optional release (push) Skipped
- Boot the real scene and verify inspection allow/deny, normal vs emergency radio, Help filtering, wand allow/deny and review return-to-menu.
- Document the flow coverage and smoke command; mark the 0.9.3 end-to-end audit complete.
2026-11-02 16:36:01 +01:00
Gig Line Dev 7315166361 Guard destructive settings and radio actions
Full build / Import + headless tests (push) Successful in 36s
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- Route reset campaign and tutorial replay through one reusable confirmation dialog; repeated presses cannot stack or emit twice.
- Keep emergency hold-to-send single-shot and cover the post-submit release.
- Add destructive-action regression checks, strings and documentation.
2026-11-02 16:29:26 +01:00
Gig Line Dev f6aa26e6ca Harden UI layout for font scale and long strings
Full build / Import + headless tests (push) Successful in 36s
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- Measure and cap the HUD target chip after each font-scale change; clip HUD top labels.
- Ellipsize long action-button labels so panels cannot grow past the viewport.
- Add accessibility/button layout assertions and refresh the gallery captures.
- Record the font/layout pass in TODO, docs, changelog and memory.
2026-11-02 16:23:46 +01:00
Gig Line Dev 26e6dd6413 Close every top modal through one Esc and right-click path
Full build / Import + headless tests (push) Successful in 37s
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- Add Help, Settings, Pause and review to the top-modal close chain so right-click and Esc behave consistently.
- Restore the venue menu after menu Settings and prevent Help from opening Pause behind itself.
- Reopen pause after in-shift Settings apply and recapture the mouse/unfreeze state on close.
- Extend the session smoke for menu Settings, right-click Help and guard unfreeze.
2026-11-02 16:10:50 +01:00
Gig Line Dev 8f65751975 Add wrapping keyboard and gamepad focus rings
Full build / Import + headless tests (push) Successful in 36s
Full build / Full desktop build + optional release (push) Skipped
- Link every modal's enabled controls into a wrapping UiFocus ring and give each screen a default focus target.
- Add gamepad A/B bindings for ui_accept/ui_cancel; include Start menu footer actions and Continue in its focus ring.
- Skip hidden/disabled controls, close focus traps via per-modal cancel behavior, and return review to the menu on cancel.
- Record the focus audit and add regression coverage.
2026-11-02 16:05:53 +01:00
Gig Line Dev 9692f262f1 Unify action-button states across the UI
Full build / Full desktop build + optional release (push) Skipped
Full build / Import + headless tests (push) Successful in 39s
- Add UiStyles with explicit normal, hover, pressed, focus and disabled styles and apply it to every action button.
- Disable timeline Previous/Next at the first/last event and keep Close always available.
- Style settings reset-dialog buttons and cover the button-state audit in docs/ui-copy.md.
- Add shared-state and timeline-boundary regression tests.
2026-11-02 15:04:38 +01:00
Gig Line Dev 98c31fe44c Audit and fix NPC, door-staff and UI dialogue
Full build / Import + headless tests (push) Successful in 40s
Full build / Full desktop build + optional release (push) Skipped
- Route the Reason verb through authored reason contexts and give every shared archetype an in-character answer.
- Add Hollywood wristband and TV Studio ticket/credential door-staff lines.
- Clarify radio cancellation, Ask terminology, start hints and campaign-reset copy.
- Record the dialogue audit and length findings in docs/ui-copy.md; add regression tests.
2026-11-02 14:44:01 +01:00
Gig Line Dev daf0926d91 Bump source to 0.9.2 and renumber the 0.x roadmap
Full build / Full desktop build + optional release (push) Skipped
Full build / Import + headless tests (push) Successful in 36s
- Set project.godot to 0.9.2 and add the matching changelog entry.
- Renumber the postponed work to 0.9.3 UI, 0.9.4 NPC, 0.9.5 textures and 0.9.6 integration, with 0.10.0 as the next minor release candidate.
- Remove the 1.0.0 milestone and post-1.0 planning; plan only 0.x patch/minor increments.
- Synchronize README, PLAN, architecture, status, memory and UI-copy version references.
2026-11-02 14:39:50 +01:00
Gig Line Dev f71a36faa1 Pass the pre-build NPC review gate
Full build / Import + headless tests (push) Successful in 34s
Full build / Full desktop build + optional release (push) Skipped
- Add a review harness that stages all eight library characters at portrait, conversation and crowd distance on both maps in day and night.
- Fix the final-context lanyard badge and firefighter helmet fit with runtime attach offsets; the asset-space gear contract is unchanged.
- Record the gate sign-off, refresh the gallery, and move the completed review to DONE.
2026-11-02 14:32:10 +01:00
Gig Line Dev 37f925c7ad Rebuild the Joke Shop as the Sunset Strip block
Full build / Import + headless tests (push) Successful in 37s
Full build / Full desktop build + optional release (push) Skipped
- Replace the alley with the 27 m Comedy Store-inspired hall, signature canopy, circular blade sign, red curtain bays, west entrance, low-rise neighbours, dry hillside and opposite frontage.
- Add day/night/across-street concept frames and real-site mapping notes.
- Expose the Joke Shop day stage in the realism captures and refresh the gallery shots.
- Render multiline HUD/wand strings correctly and list carried items in the wand panel.
- Add the Joke Shop layout/budget tests and update docs, roadmap and changelog.
2026-11-02 14:10:07 +01:00