Record the two-builder distinction in MEMORY
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@@ -81,6 +81,11 @@ canonical implemented-features list in `docs/development-status.md`.
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## Gotchas / Known Issues
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- **Two character builders — do not confuse them.** `tools/blender_assets.py` is the real builder
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for the **eight library characters, 18 gear pieces and props** (it has the 0.9.4 face/hand
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sculpting in `_face()`/`_hands_and_shoes()`); `tools/npc_pipeline.py` builds **only**
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`assets/models/generated/npc_base.glb`, the frozen plain-primitive fallback. Reading
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`npc_pipeline.py` to judge the library's face/hand detail is wrong.
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- **Pose capture is blocked** (narrowed 2026-11-03): the recipe (SubViewport + `force_draw()` +
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`force_update_all_bone_transforms()` + disabled process/physics) still yields byte-identical rest
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frames. Decisive probe: teleporting the avatar renders (diff 10) but moving its `Rig` child does
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