diff --git a/MEMORY.md b/MEMORY.md index e95b63f..40ae876 100644 --- a/MEMORY.md +++ b/MEMORY.md @@ -81,6 +81,11 @@ canonical implemented-features list in `docs/development-status.md`. ## Gotchas / Known Issues +- **Two character builders — do not confuse them.** `tools/blender_assets.py` is the real builder + for the **eight library characters, 18 gear pieces and props** (it has the 0.9.4 face/hand + sculpting in `_face()`/`_hands_and_shoes()`); `tools/npc_pipeline.py` builds **only** + `assets/models/generated/npc_base.glb`, the frozen plain-primitive fallback. Reading + `npc_pipeline.py` to judge the library's face/hand detail is wrong. - **Pose capture is blocked** (narrowed 2026-11-03): the recipe (SubViewport + `force_draw()` + `force_update_all_bone_transforms()` + disabled process/physics) still yields byte-identical rest frames. Decisive probe: teleporting the avatar renders (diff 10) but moving its `Rig` child does