Record the 0.9.7 release: QA, clean build, v0.9.7 tag
Full build / Import + headless tests (push) Successful in 41s
Full build / Full desktop build + optional release (push) Skipped

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zwitschi committed 2026-11-04 12:00:44 +01:00
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@@ -879,12 +879,14 @@ variants, the four crowd-variety characters and the per-role pools — as a **pa
- [x] Rig pose harness fixed and the weights/pose evidence captured (see the top track). - [x] Rig pose harness fixed and the weights/pose evidence captured (see the top track).
- [x] Character work done: 12-character library, realistic face, crowd variants, per-role pools, - [x] Character work done: 12-character library, realistic face, crowd variants, per-role pools,
24-NPC budget 6.94 ms (152,464 tris / 168 meshes). 24-NPC budget 6.94 ms (152,464 tris / 168 meshes).
- [ ] Run the full QA matrix and a local release build for 0.9.7; bump `config/version`, write the - [x] QA + local build for 0.9.7: Godot 277/277, Python 161/161, audit 49 OK, fit/proportions
`CHANGELOG.md` entry, tag and publish per the Release Procedure. 12/12, release smoke matrix green, gallery 21/0, clean worktree build (Linux 172 MB,
Windows 206 MB, macOS 159 MB, Web 111 MB, HQ 266 MB), checksums verified, Linux binary
launches headless. Tagged `v0.9.7` (CI build/publish follows).
**Exit:** a 0.9.7 patch ships the 12-character library (face realism + crowd variety) with the **Exit:** met — 0.9.7 ships the 12-character library (face realism + crowd variety) with the pose
pose harness fixed; the runtime contract is unchanged. The MakeHuman body and the map rebuild are harness fixed; the runtime contract is unchanged. The MakeHuman body and the map rebuild are not
not in this patch. in this patch (they target 0.10.0).
## Roadmap dependencies and risks ## Roadmap dependencies and risks