Record the cloth/hair decision: simulation stays out of scope
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zwitschi committed 2026-11-03 19:26:50 +01:00
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@@ -122,8 +122,12 @@ licence-free zone only.
neutral/runtime-tinted (not painted skin), so density controls only subtle weave/noise, and neutral/runtime-tinted (not painted skin), so density controls only subtle weave/noise, and
fabric already sits in the standard tier. No atlas/UDIM/resolution change is justified until fabric already sits in the standard tier. No atlas/UDIM/resolution change is justified until
a portrait shows texture starvation; `CHAR_MAX_TRIS`/`CHAR_MAX_VERTS` stay unchanged. a portrait shows texture starvation; `CHAR_MAX_TRIS`/`CHAR_MAX_VERTS` stay unchanged.
- [ ] Cloth and hair: re-check coat/dress hem clipping and the hair/beard/headgear meshes against - [x] Cloth and hair: hem clipping is already handled by the 0.76 stride scale for `npc_dress`/
`hair-groom` guidance; decide explicitly whether cloth simulation stays out of scope. `npc_coat` (v0.9.0), hair/beard are the five procedural styles, and headgear clearance is
verified clean by `blender_assets.py fit` (0.9.4). Decision: **cloth simulation stays out of
scope** for the 8-variant library and the Compatibility renderer — rigid procedural meshes
plus stride scaling are the accepted approach; a baked cloth-sim pipeline would only be
reconsidered if a later close-up shows visible hem/coat stiffness.
- [ ] Fix only the ranked P0/P1s, one asset family per commit; refresh the comparison sheet and - [ ] Fix only the ranked P0/P1s, one asset family per commit; refresh the comparison sheet and
re-run `inspect`, `audit`, `fit` and `npc_proportions.py` after each fix. re-run `inspect`, `audit`, `fit` and `npc_proportions.py` after each fix.
- [ ] Build a licensed real-photo reference board for crowd variety (ages, builds, hair, outer - [ ] Build a licensed real-photo reference board for crowd variety (ages, builds, hair, outer