From 53d9dc3f78f5acf32a99d0ec17ace5dbdbbd71df Mon Sep 17 00:00:00 2001 From: Zwitschi Date: Tue, 3 Nov 2026 19:26:50 +0100 Subject: [PATCH] Record the cloth/hair decision: simulation stays out of scope --- TODO.md | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/TODO.md b/TODO.md index 0bec726..d1c9135 100644 --- a/TODO.md +++ b/TODO.md @@ -122,8 +122,12 @@ licence-free zone only. neutral/runtime-tinted (not painted skin), so density controls only subtle weave/noise, and fabric already sits in the standard tier. No atlas/UDIM/resolution change is justified until a portrait shows texture starvation; `CHAR_MAX_TRIS`/`CHAR_MAX_VERTS` stay unchanged. -- [ ] Cloth and hair: re-check coat/dress hem clipping and the hair/beard/headgear meshes against - `hair-groom` guidance; decide explicitly whether cloth simulation stays out of scope. +- [x] Cloth and hair: hem clipping is already handled by the 0.76 stride scale for `npc_dress`/ + `npc_coat` (v0.9.0), hair/beard are the five procedural styles, and headgear clearance is + verified clean by `blender_assets.py fit` (0.9.4). Decision: **cloth simulation stays out of + scope** for the 8-variant library and the Compatibility renderer — rigid procedural meshes + plus stride scaling are the accepted approach; a baked cloth-sim pipeline would only be + reconsidered if a later close-up shows visible hem/coat stiffness. - [ ] Fix only the ranked P0/P1s, one asset family per commit; refresh the comparison sheet and re-run `inspect`, `audit`, `fit` and `npc_proportions.py` after each fix. - [ ] Build a licensed real-photo reference board for crowd variety (ages, builds, hair, outer