- Introduced unit tests for the station service, covering creation, updating, and archiving of stations. - Added detailed building block view documentation outlining the architecture of the Rail Game system. - Created runtime view documentation illustrating key user interactions and system behavior. - Developed concepts documentation detailing domain models, architectural patterns, and security considerations. - Updated architecture documentation to reference new detailed sections for building block and runtime views.
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Rail Game Architecture Documentation
This document follows the arc42 template for software architecture documentation.
1. Introduction and Goals
1.1 Requirements Overview
The Rail Game is a browser-based railway simulation game that allows users to build and manage their own railway networks using real-world railway maps from OpenStreetMap. Key features include:
- Visualization of real-world railway maps
- Interactive building and management of railway networks
- Dynamic train scheduling and simulation
- User authentication and profiles
- Leaderboards and achievements
- Potential multiplayer elements
1.2 Quality Goals
- Usability: Intuitive interfaces for map interaction and network management
- Performance: Smooth real-time updates and responsive UI
- Reliability: Robust error handling and data integrity
- Security: Secure user authentication and data protection
- Scalability: Support for growing user base and complex networks
1.3 Stakeholders
- Users: Players who build and manage railway networks
- Developers: Team maintaining and extending the application
- Administrators: Managing user accounts and system operations
2. Constraints
2.1 Technical Constraints
- Browser Compatibility: Must work on modern web browsers supporting HTML5, CSS3, and JavaScript
- Backend Language: Python-based using FastAPI or Flask frameworks
- Database: PostgreSQL with PostGIS for spatial data handling
- Mapping: Integration with Leaflet and OpenStreetMap data
2.2 Organizational Constraints
- Open-source project hosted on GitHub
- Follows standard web development practices and security guidelines
2.3 Conventions
- Use Git for version control with conventional commit messages
- Follow React best practices for frontend development
- Implement RESTful API design for backend services
3. Context and Scope
3.1 Business Context
The Rail Game provides an educational and entertaining simulation of railway network management. It leverages real-world geographical data to create an immersive experience for users interested in transportation systems and strategy games.
3.2 Technical Context
The system interacts with:
- OpenStreetMap: Source of real-world map and railway data
- Web Browsers: Primary interface for users
- PostgreSQL/PostGIS: Storage and spatial queries for railway data
- External APIs: Potential integrations for additional features (e.g., weather, real-time data)
3.3 System Scope
In Scope:
- User registration and authentication
- Railway network building and management
- Train scheduling and simulation
- Map visualization and interaction
- Leaderboards and user profiles
Out of Scope:
- Real-world train control systems
- Physical railway operations
- Multiplayer real-time collaboration (initial version)
4. Solution Strategy
4.1 Technology Choices
- Frontend: React-based single-page application for responsive UI
- Backend: Python FastAPI/Flask for RESTful APIs and real-time features
- Database: PostgreSQL with PostGIS for efficient spatial data handling
- Mapping: Leaflet library for interactive maps integrated with OpenStreetMap
4.2 Architectural Patterns
- Client-Server Architecture: Separation of frontend and backend concerns
- RESTful API: For communication between frontend and backend
- Component-Based UI: Using React for modular frontend development
- ORM: SQLAlchemy for database abstraction
4.3 Key Decisions
- Browser-native implementation for broad accessibility
- Spatial database for efficient geographical queries
- Modular architecture allowing for future extensions (e.g., multiplayer)
5. Building Block View
The detailed building block view now lives in 05_Building_Block_View.md.
6. Runtime View
Runtime scenarios, sequence diagrams, and performance considerations are documented in 06_Runtime_View.md.
7. Deployment View
To be detailed in subsequent sections.
8. Concepts
Concept catalogs and supporting models are maintained in 08_Concepts.md.
9. Design Decisions
To be detailed in subsequent sections.
10. Quality Requirements
To be detailed in subsequent sections.
11. Risks and Technical Debt
To be detailed in subsequent sections.
12. Glossary
To be detailed in subsequent sections.