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Add unit tests for station service and enhance documentation
- Introduced unit tests for the station service, covering creation, updating, and archiving of stations.
- Added detailed building block view documentation outlining the architecture of the Rail Game system.
- Created runtime view documentation illustrating key user interactions and system behavior.
- Developed concepts documentation detailing domain models, architectural patterns, and security considerations.
- Updated architecture documentation to reference new detailed sections for building block and runtime views.
2025-10-11 18:52:25 +02:00

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# Rail Game Architecture Documentation
This document follows the arc42 template for software architecture documentation.
## 1. Introduction and Goals
### 1.1 Requirements Overview
The Rail Game is a browser-based railway simulation game that allows users to build and manage their own railway networks using real-world railway maps from OpenStreetMap. Key features include:
- Visualization of real-world railway maps
- Interactive building and management of railway networks
- Dynamic train scheduling and simulation
- User authentication and profiles
- Leaderboards and achievements
- Potential multiplayer elements
### 1.2 Quality Goals
- **Usability**: Intuitive interfaces for map interaction and network management
- **Performance**: Smooth real-time updates and responsive UI
- **Reliability**: Robust error handling and data integrity
- **Security**: Secure user authentication and data protection
- **Scalability**: Support for growing user base and complex networks
### 1.3 Stakeholders
- **Users**: Players who build and manage railway networks
- **Developers**: Team maintaining and extending the application
- **Administrators**: Managing user accounts and system operations
## 2. Constraints
### 2.1 Technical Constraints
- **Browser Compatibility**: Must work on modern web browsers supporting HTML5, CSS3, and JavaScript
- **Backend Language**: Python-based using FastAPI or Flask frameworks
- **Database**: PostgreSQL with PostGIS for spatial data handling
- **Mapping**: Integration with Leaflet and OpenStreetMap data
### 2.2 Organizational Constraints
- Open-source project hosted on GitHub
- Follows standard web development practices and security guidelines
### 2.3 Conventions
- Use Git for version control with conventional commit messages
- Follow React best practices for frontend development
- Implement RESTful API design for backend services
## 3. Context and Scope
### 3.1 Business Context
The Rail Game provides an educational and entertaining simulation of railway network management. It leverages real-world geographical data to create an immersive experience for users interested in transportation systems and strategy games.
### 3.2 Technical Context
The system interacts with:
- **OpenStreetMap**: Source of real-world map and railway data
- **Web Browsers**: Primary interface for users
- **PostgreSQL/PostGIS**: Storage and spatial queries for railway data
- **External APIs**: Potential integrations for additional features (e.g., weather, real-time data)
### 3.3 System Scope
**In Scope:**
- User registration and authentication
- Railway network building and management
- Train scheduling and simulation
- Map visualization and interaction
- Leaderboards and user profiles
**Out of Scope:**
- Real-world train control systems
- Physical railway operations
- Multiplayer real-time collaboration (initial version)
## 4. Solution Strategy
### 4.1 Technology Choices
- **Frontend**: React-based single-page application for responsive UI
- **Backend**: Python FastAPI/Flask for RESTful APIs and real-time features
- **Database**: PostgreSQL with PostGIS for efficient spatial data handling
- **Mapping**: Leaflet library for interactive maps integrated with OpenStreetMap
### 4.2 Architectural Patterns
- **Client-Server Architecture**: Separation of frontend and backend concerns
- **RESTful API**: For communication between frontend and backend
- **Component-Based UI**: Using React for modular frontend development
- **ORM**: SQLAlchemy for database abstraction
### 4.3 Key Decisions
- Browser-native implementation for broad accessibility
- Spatial database for efficient geographical queries
- Modular architecture allowing for future extensions (e.g., multiplayer)
## 5. Building Block View
The detailed building block view now lives in [05_Building_Block_View.md](./05_Building_Block_View.md).
## 6. Runtime View
Runtime scenarios, sequence diagrams, and performance considerations are documented in [06_Runtime_View.md](./06_Runtime_View.md).
## 7. Deployment View
To be detailed in subsequent sections.
## 8. Concepts
Concept catalogs and supporting models are maintained in [08_Concepts.md](./08_Concepts.md).
## 9. Design Decisions
To be detailed in subsequent sections.
## 10. Quality Requirements
To be detailed in subsequent sections.
## 11. Risks and Technical Debt
To be detailed in subsequent sections.
## 12. Glossary
To be detailed in subsequent sections.