# Rail Game Architecture Documentation This document follows the arc42 template for software architecture documentation. ## 1. Introduction and Goals ### 1.1 Requirements Overview The Rail Game is a browser-based railway simulation game that allows users to build and manage their own railway networks using real-world railway maps from OpenStreetMap. Key features include: - Visualization of real-world railway maps - Interactive building and management of railway networks - Dynamic train scheduling and simulation - User authentication and profiles - Leaderboards and achievements - Potential multiplayer elements ### 1.2 Quality Goals - **Usability**: Intuitive interfaces for map interaction and network management - **Performance**: Smooth real-time updates and responsive UI - **Reliability**: Robust error handling and data integrity - **Security**: Secure user authentication and data protection - **Scalability**: Support for growing user base and complex networks ### 1.3 Stakeholders - **Users**: Players who build and manage railway networks - **Developers**: Team maintaining and extending the application - **Administrators**: Managing user accounts and system operations ## 2. Constraints ### 2.1 Technical Constraints - **Browser Compatibility**: Must work on modern web browsers supporting HTML5, CSS3, and JavaScript - **Backend Language**: Python-based using FastAPI or Flask frameworks - **Database**: PostgreSQL with PostGIS for spatial data handling - **Mapping**: Integration with Leaflet and OpenStreetMap data ### 2.2 Organizational Constraints - Open-source project hosted on GitHub - Follows standard web development practices and security guidelines ### 2.3 Conventions - Use Git for version control with conventional commit messages - Follow React best practices for frontend development - Implement RESTful API design for backend services ## 3. Context and Scope ### 3.1 Business Context The Rail Game provides an educational and entertaining simulation of railway network management. It leverages real-world geographical data to create an immersive experience for users interested in transportation systems and strategy games. ### 3.2 Technical Context The system interacts with: - **OpenStreetMap**: Source of real-world map and railway data - **Web Browsers**: Primary interface for users - **PostgreSQL/PostGIS**: Storage and spatial queries for railway data - **External APIs**: Potential integrations for additional features (e.g., weather, real-time data) ### 3.3 System Scope **In Scope:** - User registration and authentication - Railway network building and management - Train scheduling and simulation - Map visualization and interaction - Leaderboards and user profiles **Out of Scope:** - Real-world train control systems - Physical railway operations - Multiplayer real-time collaboration (initial version) ## 4. Solution Strategy ### 4.1 Technology Choices - **Frontend**: React-based single-page application for responsive UI - **Backend**: Python FastAPI/Flask for RESTful APIs and real-time features - **Database**: PostgreSQL with PostGIS for efficient spatial data handling - **Mapping**: Leaflet library for interactive maps integrated with OpenStreetMap ### 4.2 Architectural Patterns - **Client-Server Architecture**: Separation of frontend and backend concerns - **RESTful API**: For communication between frontend and backend - **Component-Based UI**: Using React for modular frontend development - **ORM**: SQLAlchemy for database abstraction ### 4.3 Key Decisions - Browser-native implementation for broad accessibility - Spatial database for efficient geographical queries - Modular architecture allowing for future extensions (e.g., multiplayer) ## 5. Building Block View The detailed building block view now lives in [05_Building_Block_View.md](./05_Building_Block_View.md). ## 6. Runtime View Runtime scenarios, sequence diagrams, and performance considerations are documented in [06_Runtime_View.md](./06_Runtime_View.md). ## 7. Deployment View To be detailed in subsequent sections. ## 8. Concepts Concept catalogs and supporting models are maintained in [08_Concepts.md](./08_Concepts.md). ## 9. Design Decisions To be detailed in subsequent sections. ## 10. Quality Requirements To be detailed in subsequent sections. ## 11. Risks and Technical Debt To be detailed in subsequent sections. ## 12. Glossary To be detailed in subsequent sections.