Files
gig-line/THIRD_PARTY_NOTICES.md
T
zwitschi 737e16e7db geo: add block extract, boundary verification, and the carried-over reference set
Inventory the sibling security-game project and copy only the evidence: nine
licensed photos with their sidecar provenance into Art/reference/hollywood/,
now LFS-tracked. Add the block-wide OSM extract with a manifest, resolve the
demo bounds (Orange Dr -118.341434 .. Highland Ave -118.338718, 279 m) and the
south/north building sets, and add Geo/scripts/block_report.py to reproduce it.

The sibling docs place the El Capitan Theatre west of 6840; OSM geometry and
the house numbering put it east. Recorded with the two unresolved measurement
conflicts rather than averaged.
2026-11-06 21:47:29 +01:00

3.7 KiB

Third-party notices

Provenance and redistribution status for everything in this repository that is not original project work. Policy lives in Docs/licensing.md.

Status values: verified (licence confirmed and permits our use), pending (not yet checked), unresolved (checked and not cleared — must not be committed or shipped).

Tools (not distributed)

Component Version Licence Status
Unreal Engine 5.8.x (pin) Epic Games EULA, proprietary verified — not redistributable; distribution per Epic terms
Blender 5.2 LTS GPL-2.0-or-later verified — tool only, no GPL code linked into a shipped build
MPFB 2.0.18 CC0 (base mesh and add-on assets) verified — confirm per-asset at character production
Blosm pin at install check at install pending
QGIS 3.44.15 LTR GPL-2.0-or-later pending — tool only
Git LFS 3.x MIT pending

Geographic data

Component Source Licence Status
OSM extract — Hollywood block, 2026-11-06 OpenStreetMap API v0.6, Geo/raw/osm-api-map-2026-11-06.osm ODbL 1.0 verified — manifest and SHA-256 in Geo/manifests/
OSM building ways 424024147, 424024148 OpenStreetMap API v0.6, Geo/raw/*.json ODbL 1.0 verified
Elevation data not yet decided per provider pending — decide after the DEM variation check in ROADMAP.md

Attribution string for any OSM-derived output: "© OpenStreetMap contributors", https://www.openstreetmap.org/copyright.

Reference photography (development only, not shipped)

Committed in Art/reference/hollywood/ (Git LFS). Copied 2026-11-06 from …/06-games/security-game/docs/screens/refs/hollywood/, which holds the per-file provenance in SIDECAR.md — carried over verbatim with the images. These are development evidence and are not built into the game.

File Subject Author Licence Shipped
el-capitan-facade-day-wikimedia-2009-10-27.jpg El Capitan facade, day woo CC BY 2.0 no
el-capitan-theatre-blade-sign-day-wikimedia-2008-10.jpg blade sign and temple frontage Andreas Praefcke CC BY 3.0 no
el-capitan-theatre-marquee-neighbour-day-wikimedia-2009-07-11.jpg east neighbour marquee Alan Light CC BY 2.0 no
premiere-staging-street-day-wikimedia-2006-02-12.jpg premiere staging John Barreiros CC BY 2.0 no
masonic-temple-historic-pd-1922.jpg Masonic Temple, 1922 Charles W. Beam public domain no
ovation-hollywood-across-street-pd-2006-12-28.jpg Ovation Hollywood, across street Gary Minnaert public domain no
walk-of-fame-terrazzo-ovation-day-cc0-2019-06-20.jpg Walk of Fame terrazzo band Luijtenphotos CC0 no
walk-of-fame-star-closeup-cc0-2022-07-08.jpg star close-up Benoît Prieur CC0 no
hollywood-boulevard-night-context-ccbysa.jpg boulevard at night (near Vine) Downtowngal CC BY-SA 3.0 no

Notes:

  • The CC BY-SA frame is used for colour and lighting study only. No texture, mesh, or material is derived from it. Any future derivative needs a fresh share-alike review before use.
  • Pre-existing crop and redaction notes live in the sidecar and apply to any reuse.
  • These photos are evidence for proportions, signage, and staging. They are licensed as photographs, not as building designs; do not treat them as permission to reproduce signage artwork at full fidelity. Venue lettering and trademarks are separate rights.

Assets

No shipped 3D, texture, or audio assets exist yet. Add a row per asset category with author, source, licence, and redistribution status before the first content commit.