Files
gig-line/Docs/toolchain.md
T
zwitschi eceaff1397 chore: scaffold repository and record 0.1.0 setup state
Create Game/, Art/, Geo/, Tools/, Docs/ with LFS and ignore rules, record the
workstation audit, toolchain pins, setup checklist, release checks, and
licensing policy. ROADMAP 0.1.0 environment tasks marked to match verified state.
2026-11-06 21:20:57 +01:00

3.4 KiB

Toolchain

Pinned versions for this project. Record the exact build string a tool reports, not just the version family, and re-record it after every upgrade. The most common cause of scale, material, and import mismatches is silently mixing two versions of the same tool.

Audited 2026-11-06 on the development workstation.

Pins

Component Pinned Source Status
Bazzite 44.20261026 (Kinoite, bazzite-dx-nvidia) ujust update / rpm-ostree upgrade Running. 45.20261105 staged, reboot pending.
NVIDIA driver 615.78.08, open kernel module Bazzite image Loaded as kernel module. Desktop-session nvidia-smi / Vulkan check still pending, see environment.md.
Unreal Engine 5.8.x — pin one exact build Epic (license required) Not installed.
Unreal Linux toolchain engine-bundled clang Engine source tree Not installed. Do not substitute the system compiler.
Blender 5.2 LTS (upstream patch 5.2.3) Flatpak org.blender.Blender Installed.
MPFB 2.0.18 (extension mpfb, declares Blender >= 4.2) Blender extensions platform Installed. Load-and-export check on 5.2 still pending.
Blosm latest release at install time blosm.com / Gumroad Not installed. Version must be recorded before first use.
QGIS 3.44.15 LTR qgis.org Not installed.
Git 2.56.0 Bazzite image Installed.
Git LFS 3.x rpm-ostree layer Not installed. Required before committing any file matched by .gitattributes.
distrobox 1.8.2.5 Bazzite image Installed.
Python (tooling) 3.14.8 system Bazzite image Installed. Use a venv for geo/tool scripts.
ffmpeg 8.1.3 Bazzite image Installed.

Unreal Engine 5.9 is in preview and Unreal Engine 6 has been announced as of November 2026. Neither is a pin candidate for 0.x. One engine family per milestone; a family change is a breaking change and belongs in CHANGELOG.md.

Pin rules

  • One engine build per release. Record the launcher or source build, the patch version, and the build date in this file and in the release entry.
  • Blender stays on an LTS family (5.2). Every add-on version used for a shipped asset is recorded here.
  • Upgrading a pinned tool mid-milestone requires re-running the scale test and the Blender→Unreal import check before further asset work.
  • Never install a tool from an unverified source. Record the download origin next to the version.

Open compatibility risks

  1. Blosm on Blender 5.2. Blosm versions historically lag Blender releases. Verify Blosm against the installed Blender 5.2 before the blockout step. If it fails, add a side-by-side Blender 4.5 LTS Flatpak and convert that step's output only; do not mix Blender versions within one asset.
  2. MPFB 2.0.18 on Blender 5.2. The extension declares Blender >= 4.2 but predates 5.x. The acceptance test is the 0.1.0 requirement to export one MPFB character with baked materials and a deform skeleton and import it into Unreal.
  3. QGIS LTR transition. QGIS 4.4.0 entered LTR on 2026-10-30 but LTR binaries were still 3.44.15 at audit time. Do not pin 4.4.0 until its installers exist; switching LTR later is a documented migration.
  4. Driver and Vulkan validation on Bazzite. Not an officially supported Unreal distribution. Validate before asset production, as ROADMAP.md requires.