The lfs filter is inactive until 'git lfs install' writes filter.lfs.*, and a matched file is then stored as a plain blob without any warning. Document that instead of the wrong claim that git add fails, and add a guard script.
Gig Line
A Linux-first Unreal Engine game about walking and driving through a real city. The first release, 0.1.0, is a walkable exterior demo around 6840 Hollywood Blvd / El Capitan Entertainment Centre, covering the south-side frontage between Highland Avenue and Orange Drive plus the north-side frontage within 50 m of the boulevard.
Status
Pre-production. Workstation setup and repository scaffolding are in progress; no engine, content, or geographic data is committed yet. Current state is tracked in ROADMAP.md, and the per-task setup state in Docs/setup.md.
Layout
| Path | Contents |
|---|---|
Game/ |
Unreal project, configuration, source, game-ready content |
Art/ |
Editable Blender files and original textures |
Geo/ |
Source manifests, permitted geographic data, processing scripts |
Tools/ |
Repeatable import/export helpers |
Docs/ |
Setup, toolchain pins, licensing, release checks |
Getting started
git lfs install # required: content, images, audio, and geo files are LFS-tracked
git lfs pull
Tools/check-lfs.sh # verifies the lfs filter is active and files are stored as pointers
The engine is installed outside the repository and pinned in Docs/toolchain.md. The full procedure is in Docs/setup.md.
Documents
- ROADMAP.md — living task list, source of truth for progress
- PLAN.md — scope, stack, release policy, timeline
- AGENTS.md — contributor and agent rules
- Docs/toolchain.md — pinned versions
- Docs/environment.md — workstation audit
- Docs/release-checks.md — release gate definitions
- Docs/licensing.md and THIRD_PARTY_NOTICES.md — licensing
- CHANGELOG.md — release history
Licensing
Code licence is an open decision (MIT proposed). Engine, art, and geographic data are licensed separately; see Docs/licensing.md. OSM-derived output carries "© OpenStreetMap contributors".