zwitschi dd683e0ea6 chore: keep review screenshots off the repository
AGENTS.md requires the PNGs to stay on disk with only Screenshots/README.md
tracked. Four shots had been committed; they are removed from the index and the
ignore rule restored, so the next review run cannot add binaries by accident.
2026-11-07 11:42:56 +01:00

Gig Line

A Linux-first Unreal Engine game about walking and driving through a real city. The first release, 0.1.0, is a walkable exterior demo around 6840 Hollywood Blvd / El Capitan Entertainment Centre, covering the south-side frontage between Highland Avenue and Orange Drive plus the north-side frontage within 50 m of the boulevard.

Status

Pre-production. The Unreal project, prototype content, and geographic data are tracked; the engine itself is not. Current state is tracked in ROADMAP.md, and the per-task setup state in Docs/setup.md.

Layout

Path Contents
Game/ Unreal project, configuration, source, game-ready content
Art/ Editable Blender files and original textures
Geo/ Source manifests, permitted geographic data, processing scripts
Tools/ Repeatable import/export helpers
Docs/ Setup, toolchain pins, licensing, release checks

Getting started

git lfs install    # required: content, images, audio, and geo files are LFS-tracked
git lfs pull
Tools/check-lfs.sh # verifies the lfs filter is active and files are stored as pointers

The engine is installed outside the repository and pinned in Docs/toolchain.md. The full procedure is in Docs/setup.md.

Documents

Licensing

Project-owned code, art, and documentation are dedicated under CC0 1.0. The engine, third-party assets, and geographic data have separate terms; see Docs/licensing.md. OSM-derived output carries "© OpenStreetMap contributors".

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