zwitschi d4a115a987 release: v0.1.4 signoff, changelog entry; carry remaining geometry to 0.1.5
- Review doc: all seven signoff items ticked (owner reviewed the local renders).
- Screenshots README: per-shot Approved column, 4/4 approved 2026-11-09.
- CHANGELOG: full 0.1.4 entry (kit, textures, materials, theatre trim, visual loop,
  the five placement/collision fixes, verified results, limitations).
- TODO: 0.1.4 section removed; new 0.1.5 'Facade finishing' patch carries the retail
  neighbours (from their own references, not the theatre's), hero fluting and motto
  band, the blockout cleaning pass, and a 1440p performance re-measure with the kit
  in the map.
- ROADMAP status updated.
2026-11-08 20:24:41 +01:00

Gig Line

A Linux-first Unreal Engine game about walking and driving through a real city. The first release, 0.1.0, is a walkable exterior demo around 6840 Hollywood Blvd / El Capitan Entertainment Centre, covering the south-side frontage between Highland Avenue and Orange Drive plus the north-side frontage within 50 m of the boulevard.

Status

0.1.0 is in progress. The workstation, engine, geo pipeline and project bootstrap are done and verified; a walkable DemoMap exists with terrain, street, sidewalks, kerbs and the hero façade placed from measured coordinates. Façades are still blockouts, and materials are flat colours — both are planned patches.

Current tasks are in TODO.md and the development plan is in ROADMAP.md; what was learned the hard way is in MEMORY.md.

Layout

Path Contents
Game/ Unreal project, configuration, source, game-ready content
Art/ Editable Blender sources, blockouts, terrain, street, hero façade, and a local (uncommitted) reference library
Geo/ Source manifests, permitted geographic data, and every geographic tool
Tools/ Unreal-side importers, level builders, and reference gathering
Docs/ Setup, toolchain pins, build and content pipeline, licensing, release checks
Screenshots/ Rendered review captures and their approval state

Getting started

git lfs install    # required: content, images, audio, and geo files are LFS-tracked
git lfs pull
Tools/check-lfs.sh # verifies the lfs filter is active and files are stored as pointers

The engine is installed outside the repository and pinned in Docs/toolchain.md. Setup is in Docs/setup.md; building and the content pipeline are in Docs/build.md.

Documents

Licensing

Code licence is an open decision (MIT proposed). Engine, art, and geographic data are licensed separately; see Docs/licensing.md.

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