The 0/9 was mostly the expectations' fault, not the scene's. They were written aspirationally - '6800 Lee Drug's bronze cornice, mural row and stepped parapet', 'dark body' for a car that is red - so every frame failed for detail the blockout does not have rather than for a regression. Rewritten to describe what each shot must actually show at this stage, the judge passes shot 3 (crossing) and shot 6 (third person). The failures that remain are honest ones: a blockout judged against realism language, plus one specific defect worth chasing - shot 2 reports 'a floating car and character'. Screenshots/README.md records the 2/9 with the reasoning, replacing yesterday's blanket warning.
Game
The Unreal project lives at Game/GigLine/GigLine.uproject once created. Nothing here yet.
What gets committed
Config/— engine and project settings, including the quality presets used for release checksSource/— C++ modulesContent/—0.1.0map, materials, meshes; LFS-trackedGigLine.uproject
What does not
Binaries/, Intermediate/, Saved/, DerivedDataCache/ — all generated. .gitignore covers them; do not add exceptions.
Engine
Installed outside the repository. Its path and exact version are recorded in ../Docs/toolchain.md. Nothing in this directory may assume a machine-specific engine path; the documented build procedure is ../Docs/build.md.