Files
gig-line/Screenshots/COMPARISON.md
T
zwitschi cb94438e0d feat(review): Blender screenshots beside the in-game captures, with signoff
Two tools for the comparison the review was missing.

- Tools/blender_screenshots.py renders out of a .blend: one image per mesh object, and
  four turntable angles of the whole scene, framed from the scene's own bounds so adding
  geometry never silently crops a shot. Output lands in Screenshots/blender/, beside the
  in-game captures.
- Tools/build_comparison_md.py writes Screenshots/COMPARISON.md: a table with the in-game
  capture and its Blender render side by side per row, then a signoff table with one row
  per in-game screen. Unmatched shots show an em dash rather than disappearing, because a
  missing Blender render is information too.

The first run already earns its keep: the Blender render of the owner's hot hatch is red
with clear glazing, while the in-game capture of the same asset is near-black, so the
material colour is being lost on import - visible in one glance in the new page.
2026-11-09 16:04:14 +01:00

2.7 KiB

Blender vs in-game

Generated by Tools/build_comparison_md.py — do not edit by hand.

  • In-game captures: Screenshots/demo/ (9 files)
  • Blender renders: Screenshots/blender/ (22 files), made by Tools/blender_screenshots.py

Left is what the engine draws, right is what Blender has. A gap between them is the import problem, not a taste problem: scale, material colour, missing parts and split systems all show up here before they show up in a review.

Side by side

In-game Blender Shot
— review-demo-crossing.png
— review-demo-north-buildings.png
— review-demo-retail-frontage.png
— review-demo-spawn-view.png
— review-demo-street-level.png
review-demo-third-person-front.png
review-demo-third-person-walk.png
review-demo-third-person.png
review-demo-vehicle.png

4 of 9 in-game captures have a Blender counterpart; the rest are street and building shots whose meshes come from the Geo pipeline rather than a .blend.

Signoff

One row per in-game screen. — in Blender means there is nothing to compare against.

# In-game screen Blender counterpart Verdict Notes
1 review-demo-crossing.png — ☐
2 review-demo-north-buildings.png — ☐
3 review-demo-retail-frontage.png — ☐
4 review-demo-spawn-view.png — ☐
5 review-demo-street-level.png — ☐
6 review-demo-third-person-front.png character-angle-035.png ☐
7 review-demo-third-person-walk.png character-angle-035.png ☐
8 review-demo-third-person.png character-angle-035.png ☐
9 review-demo-vehicle.png vehicle-angle-035.png ☐

Verdicts: ☐ pending · ☑ approved · ☒ rejected. The authoritative per-shot review stays in README.md; this page exists to compare Blender against the engine.