# Blender vs in-game Generated by `Tools/build_comparison_md.py` — do not edit by hand. - In-game captures: `Screenshots/demo/` (9 files) - Blender renders: `Screenshots/blender/` (22 files), made by `Tools/blender_screenshots.py` Left is what the engine draws, right is what Blender has. A gap between them is the import problem, not a taste problem: scale, material colour, missing parts and split systems all show up here before they show up in a review. ## Side by side | In-game | Blender | Shot | | --- | --- | --- | | | — | `review-demo-crossing.png` | | | — | `review-demo-north-buildings.png` | | | — | `review-demo-retail-frontage.png` | | | — | `review-demo-spawn-view.png` | | | — | `review-demo-street-level.png` | | | | `review-demo-third-person-front.png` | | | | `review-demo-third-person-walk.png` | | | | `review-demo-third-person.png` | | | | `review-demo-vehicle.png` | 4 of 9 in-game captures have a Blender counterpart; the rest are street and building shots whose meshes come from the Geo pipeline rather than a .blend. ## Signoff One row per in-game screen. `—` in Blender means there is nothing to compare against. | # | In-game screen | Blender counterpart | Verdict | Notes | | --- | --- | --- | --- | --- | | 1 | `review-demo-crossing.png` | — | ☐ | | | 2 | `review-demo-north-buildings.png` | — | ☐ | | | 3 | `review-demo-retail-frontage.png` | — | ☐ | | | 4 | `review-demo-spawn-view.png` | — | ☐ | | | 5 | `review-demo-street-level.png` | — | ☐ | | | 6 | `review-demo-third-person-front.png` | `character-angle-035.png` | ☐ | | | 7 | `review-demo-third-person-walk.png` | `character-angle-035.png` | ☐ | | | 8 | `review-demo-third-person.png` | `character-angle-035.png` | ☐ | | | 9 | `review-demo-vehicle.png` | `vehicle-angle-035.png` | ☐ | | Verdicts: ☐ pending · ☑ approved · ☒ rejected. The authoritative per-shot review stays in [README.md](README.md); this page exists to compare Blender against the engine.