Files
gig-line/Tools/visual_targets.json
T
zwitschi ca73563060 test(review): ground-level cameras, and a null result that locates the float
Two cameras were added at pavement height - one on the feet, one on the wheels - because the
wide shots cannot settle whether anything touches the surface.

The feet shot settled it, and not the way I expected. Lowering the player start from 455 to 395
changed NOTHING in the capture: same framing, same float. The capsule falls onto the collider and
always rests at Z 456 with its feet at 369, while the rendered pavement is about a metre lower.

So the float is not a spawn-height problem, and no amount of tuning player_z will fix it: the
sidewalk's collision extends above its visible top, and the player stands on an invisible ledge.
The earlier 'top surface under player: Z 366' measurement was not wrong - it was measuring the
collider, which is the thing that is in the wrong place.

Next: measure the sidewalk mesh's rendered top against its collider and fix the asset, not the
spawn.

Also pulled the wheel camera back; it had been inside the bodywork.
2026-11-09 17:14:26 +01:00

134 lines
5.0 KiB
JSON

{
"comment": "What each demo-map capture must show, and which reference photograph it is measured against. Used by Tools/visual_loop.py --verify (does the shot show the expected content?) and --compare (how far is the render from the reference?).",
"targets": [
{
"name": "demo-spawn-view",
"shot": "Screenshots/demo/review-demo-spawn-view.png",
"size": [
1920,
1080
],
"references": [
"Art/reference/hollywood/el-capitan-facade-day-wikimedia-2009-10-27.jpg"
],
"expect": "A daytime street view from the north sidewalk: a light-coloured neoclassical facade with columns across the road, a red car and a walking person on the pavement, road in the foreground Nothing may float: the person's feet and the car's wheels must meet the pavement and their shadows must touch them. A shadow on the ground more than a hand's width below an object means the object is floating."
},
{
"name": "demo-street-level",
"shot": "Screenshots/demo/review-demo-street-level.png",
"size": [
1920,
1080
],
"references": [
"Art/reference/hollywood/el-capitan-theatre-blade-sign-day-wikimedia-2008-10.jpg"
],
"expect": "Street level looking along the road: a colonnade of columns with a light facade above, pavement and road visible, daylight, no floating geometry"
},
{
"name": "demo-crossing",
"shot": "Screenshots/demo/review-demo-crossing.png",
"size": [
1920,
1080
],
"references": [
"Art/reference/hollywood/walk-of-fame-terrazzo-ovation-day-cc0-2019-06-20.jpg"
],
"expect": "A road surface with white crossing markings, a light-coloured building frontage behind, daylight"
},
{
"name": "demo-north-buildings",
"shot": "Screenshots/demo/review-demo-north-buildings.png",
"size": [
1920,
1080
],
"references": [
"Art/reference/north-chinese/01-grauman-s-chinese-theatre-by-carol-highsmith.jpg"
],
"expect": "Tall light-grey building masses along the street on both sides, seen from road level, daylight, no missing faces or floating parts"
},
{
"name": "demo-retail-frontage",
"shot": "Screenshots/demo/review-demo-retail-frontage.png",
"size": [
1920,
1080
],
"references": [
"Art/reference/retail-neighbours/01-lee-drug-and-neighbor.jpg"
],
"expect": "A row of light shopfront facades with dark openings at street level, seen from across the road, daylight"
},
{
"name": "demo-third-person",
"shot": "Screenshots/demo/review-demo-third-person.png",
"size": [
1920,
1080
],
"references": [
"Art/reference/hollywood/el-capitan-facade-day-wikimedia-2009-10-27.jpg"
],
"expect": "A third-person view of a clothed human character standing on a pavement, seen from behind, a large building facade across the road"
},
{
"name": "demo-third-person-front",
"shot": "Screenshots/demo/review-demo-third-person-front.png",
"size": [
1920,
1080
],
"references": [
"Art/reference/hollywood/el-capitan-facade-day-wikimedia-2009-10-27.jpg"
],
"expect": "A clothed human character standing on a pavement seen from the front, dark navy top and dark trousers, light building behind, daylight"
},
{
"name": "demo-third-person-walk",
"shot": "Screenshots/demo/review-demo-third-person-walk.png",
"size": [
1920,
1080
],
"references": [
"Art/reference/hollywood/el-capitan-facade-day-wikimedia-2009-10-27.jpg"
],
"expect": "A clothed human character walking along a pavement, legs apart in mid-stride, seen from the side, daylight"
},
{
"name": "demo-vehicle",
"shot": "Screenshots/demo/review-demo-vehicle.png",
"size": [
1920,
1080
],
"references": [
"Art/blender/vehicle/hatch-reference.png"
],
"expect": "A red compact hatchback car parked on a pavement beside a person, with dark windows, four dark wheels and a dark bumper, daytime"
},
{
"name": "demo-feet",
"shot": "Screenshots/demo/review-demo-feet.png",
"size": [
1920,
1080
],
"references": [],
"expect": "Low view of a person's feet standing on a pavement, seen along the ground, daylight. The object must touch the surface: feet or wheels in contact, with the shadow starting at that contact point, not on the ground far below."
},
{
"name": "demo-wheel",
"shot": "Screenshots/demo/review-demo-wheel.png",
"size": [
1920,
1080
],
"references": [],
"expect": "Low view of a car's wheels standing on a pavement, seen along the ground, daylight. The object must touch the surface: feet or wheels in contact, with the shadow starting at that contact point, not on the ground far below."
}
]
}