Tools/hero_facade_build.py builds the north elevation parametrically and writes a JSON report naming the evidence behind every part: the 25.75 m frontage and 14.5 m height are measured, the 4.96 m column bay comes from the sibling notes and matches that frontage, the three portal flights follow the photographs (five risers, overturning the inherited eight-step, 12 m wide claim), and the rest is labelled assumption. Tools/ue_hero_facade_import.py imports it with the ue_metric_v1 preset (2604 x 1257 x 1450 cm, 1892 tris, 4 materials) and places it on the measured building line of /Game/Hollywood/DemoMap. Two new review shots at review-04 and review-05, both pending approval. Camera placement cost four renders: the first two sat inside the facade body, and the frontage faces Unreal -Y, so a camera has to stand at Y < -1450 cm, not north of the building line in project terms.
Gig Line
A Linux-first Unreal Engine game about walking and driving through a real city. The first release, 0.1.0, is a walkable exterior demo around 6840 Hollywood Blvd / El Capitan Entertainment Centre, covering the south-side frontage between Highland Avenue and Orange Drive plus the north-side frontage within 50 m of the boulevard.
Status
Pre-production. The Unreal project, prototype content, and geographic data are tracked; the engine itself is not. Current state is tracked in ROADMAP.md, and the per-task setup state in Docs/setup.md.
Layout
| Path | Contents |
|---|---|
Game/ |
Unreal project, configuration, source, game-ready content |
Art/ |
Editable Blender files and original textures |
Geo/ |
Source manifests, permitted geographic data, processing scripts |
Tools/ |
Repeatable import/export helpers |
Docs/ |
Setup, toolchain pins, licensing, release checks |
Getting started
git lfs install # required: content, images, audio, and geo files are LFS-tracked
git lfs pull
Tools/check-lfs.sh # verifies the lfs filter is active and files are stored as pointers
The engine is installed outside the repository and pinned in Docs/toolchain.md. The full procedure is in Docs/setup.md.
Documents
- ROADMAP.md — living task list, source of truth for progress
- PLAN.md — scope, stack, release policy, timeline
- AGENTS.md — contributor and agent rules
- MEMORY.md — shared session memory: discoveries, gotchas, bugs
- Docs/toolchain.md — pinned versions
- Docs/release-checks.md — release gate definitions
- Docs/licensing.md and THIRD_PARTY_NOTICES.md — licensing
- CHANGELOG.md — release history
Licensing
Project-owned code, art, and documentation are dedicated under CC0 1.0. The engine, third-party assets, and geographic data have separate terms; see Docs/licensing.md. OSM-derived output carries "© OpenStreetMap contributors".