zwitschi bc9fed8e11 fix(hero): seat the motto band and surround on the parapet face
The motto band and moulded surround had the same burial as the medallions: offset
0.06 left their front face at Y -0.44, inside the 1.2 m-deep parapet, so the
'inset panel with a moulded surround' never rendered. Only the inscription (moved
to 0.40 in the previous commit) read.

- Band recessed at offset 0.34 (Y -0.16), surround proud at 0.43 (Y -0.07),
  inscription stays 0.40 (Y -0.10).
- Band is now light stone (was stone_dark): a dark band at the parapet face would
  have sat directly behind the dark inscription marks and swallowed them. The
  reference is dark incised lettering on a pale band.
- Removed the dead duplicate 'Hero_MottoBand 0.40' entry - the earlier 0.06 match
  won, so the 0.40 was silently ignored.

Rendered and judged; the advisory judge no longer flags the band.
2026-11-10 15:11:52 +01:00

Gig Line

A Linux-first Unreal Engine game about walking and driving through a real city. The first release, 0.1.0, is a walkable exterior demo around 6840 Hollywood Blvd / El Capitan Entertainment Centre, covering the south-side frontage between Highland Avenue and Orange Drive plus the north-side frontage within 50 m of the boulevard.

Status

0.1.0 is in progress. The workstation, engine, geo pipeline and project bootstrap are done and verified; a walkable DemoMap exists with terrain, street, sidewalks, kerbs and the hero façade placed from measured coordinates. Façades are still blockouts, and materials are flat colours — both are planned patches.

Current tasks are in TODO.md and the development plan is in ROADMAP.md; what was learned the hard way is in MEMORY.md.

Layout

Path Contents
Game/ Unreal project, configuration, source, game-ready content
Art/ Editable Blender sources, blockouts, terrain, street, hero façade, and a local (uncommitted) reference library
Geo/ Source manifests, permitted geographic data, and every geographic tool
Tools/ Unreal-side importers, level builders, and reference gathering
Docs/ Setup, toolchain pins, build and content pipeline, licensing, release checks
Screenshots/ Rendered review captures and their approval state

Getting started

git lfs install    # required: content, images, audio, and geo files are LFS-tracked
git lfs pull
Tools/check-lfs.sh # verifies the lfs filter is active and files are stored as pointers

The engine is installed outside the repository and pinned in Docs/toolchain.md. Setup is in Docs/setup.md; building and the content pipeline are in Docs/build.md.

Documents

Licensing

Code licence is an open decision (MIT proposed). Engine, art, and geographic data are licensed separately; see Docs/licensing.md.

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