- AGigLineShotActor (dev-only): walks a fixed camera list in -game mode, captures via FScreenshotRequest, quits. Test content only. - ue_build_review_map.py builds /Game/Test/ReviewMap from current content (gray floor, key light, sky, MPFB character, 1 m scale cubes). - render_screenshots.sh: build map -> run game -> collect PNGs into gitignored Screenshots/. - Screenshots/README.md (committed) describes each capture with approval state; AGENTS.md gains the visual-review instructions.
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Screenshots — visual review
Rendered in-game captures of the current project content, generated by
Tools/render_screenshots.sh. The PNGs in
this folder are never committed (.gitignore excludes everything here
except this README) — they exist on disk so a human can review the game's
appearance after every change that could affect it.
How to regenerate
Tools/render_screenshots.sh
This rebuilds Game/GigLine/Content/Test/ReviewMap.umap from the current
content (floor, key light, sky, MPFB character, the three 1 m scale cubes),
runs the game on it in -game mode, lets AGigLineShotActor walk its fixed
camera list and capture, and copies the PNGs here. Takes about a minute.
Each screenshot is described below. After reviewing, mark the approval state in the table so agents know whether the look is accepted or needs work.
Current screenshots (generated 2026-11-07)
| File | View | Shows | Approval |
|---|---|---|---|
review-00-overview.png |
Wide shot from the south-west, elevated | The review scene: character at origin, three 1 m calibration cubes in a row at 4 m north, gray floor, key light + sky | ☐ pending |
review-01-character.png |
Medium shot, eye height, from the south | The MPFB-generated character with its baked skin material and A-pose bind | ☐ pending |
review-02-scale-cubes.png |
Close three-quarter view of the cube row | The 1 m cubes for scale judgement against the character | ☐ pending |
All captures are 2560×1440 PNG (the game window's size), unedited.
What to look for
- Character: proportions, bind pose, skin material readability.
- Scale cubes: each is exactly 1 m — use them to sanity-check anything whose size looks off.
- Lighting: one warm key light and fill sky; this is the temporary review
rig, not the
0.1.0daytime look.
Known cosmetic issues in the review scene
- The gray floor material renders with a speckled pattern instead of flat
gray — suspect the
Constant3Vectorwiring inTools/ue_build_review_map.py. Cosmetic only; the floor exists so shadows and scale read correctly. - The horizon shows a black band below the sky atmosphere (no distant ground plane). Expected in the empty review scene.
Conventions
review-NN-name.pngnames are produced byAGigLineShotActor(Game/GigLine/Source/GigLine/GigLineShotActor.h); the camera list lives inTools/ue_build_review_map.py.- Add or adjust shots there when new content needs review, then update this README's table in the same change.
- Agents: see the Visual review section in
AGENTS.md.