# Screenshots — visual review Rendered in-game captures of the current project content, generated by [`Tools/render_screenshots.sh`](../Tools/render_screenshots.sh). **The PNGs in this folder are never committed** (`.gitignore` excludes everything here except this README) — they exist on disk so a human can review the game's appearance after every change that could affect it. ## How to regenerate ```bash Tools/render_screenshots.sh ``` This rebuilds `Game/GigLine/Content/Test/ReviewMap.umap` from the current content (floor, key light, sky, MPFB character, the three 1 m scale cubes), runs the game on it in `-game` mode, lets `AGigLineShotActor` walk its fixed camera list and capture, and copies the PNGs here. Takes about a minute. Each screenshot is described below. After reviewing, mark the approval state in the table so agents know whether the look is accepted or needs work. ## Current screenshots (generated 2026-11-07) | File | View | Shows | Approval | | --- | --- | --- | --- | | `review-00-overview.png` | Wide shot from the south-west, elevated | The review scene: character at origin, three 1 m calibration cubes in a row at 4 m north, gray floor, key light + sky | ☐ pending | | `review-01-character.png` | Medium shot, eye height, from the south | The MPFB-generated character with its baked skin material and A-pose bind | ☐ pending | | `review-02-scale-cubes.png` | Close three-quarter view of the cube row | The 1 m cubes for scale judgement against the character | ☐ pending | All captures are 2560×1440 PNG (the game window's size), unedited. ## What to look for - **Character**: proportions, bind pose, skin material readability. - **Scale cubes**: each is exactly 1 m — use them to sanity-check anything whose size looks off. - **Lighting**: one warm key light and fill sky; this is the temporary review rig, not the `0.1.0` daytime look. ## Known cosmetic issues in the review scene - The gray floor material renders with a speckled pattern instead of flat gray — suspect the `Constant3Vector` wiring in `Tools/ue_build_review_map.py`. Cosmetic only; the floor exists so shadows and scale read correctly. - The horizon shows a black band below the sky atmosphere (no distant ground plane). Expected in the empty review scene. ## Conventions - `review-NN-name.png` names are produced by `AGigLineShotActor` (`Game/GigLine/Source/GigLine/GigLineShotActor.h`); the camera list lives in `Tools/ue_build_review_map.py`. - Add or adjust shots there when new content needs review, then update this README's table in the same change. - Agents: see the *Visual review* section in [`AGENTS.md`](../AGENTS.md).