Files
gig-line/Tools/hero_facade_build.py
T
zwitschi abace2ad05 feat(tools): AI detail plates from the reference photography; fix floating windows
Adds Tools/facade_detail_concepts.py: generates architectural detail plates from a
local reference photograph through OpenRouter's image models. Spec-driven (eight
studies: door recess, entrance, column order, entablature/cornice, parapet/motto,
window rhythm, street wall, banner), never overwrites (writes -vN), writes a
.refgen.json sidecar (model, prompt, source photo, SHA-256) per image, and keeps
all output under the gitignored Art/reference/facade-details/ - local only, never
shipped. Stdlib only; http 429/5xx back-off; refuses to write a sidecar containing
the token. 11 tests cover the study table, prompt assembly, next-free naming,
data-URL decoding (both response shapes plus a refusal) and the local-only rule.

Measurement pass on the plates: the hero window panes were at Y -1.98, i.e. 1.44 m
in FRONT of the wall (Y -0.50) and ahead of the column line, so the glazing floated
in the colonnade instead of reading as openings behind it. Moved to Y -0.56; hero
rebuilt, re-imported, DemoMap rebuilt, full screenshot set re-rendered.

Docs: Tools/README row, Screenshots README known-issues entry now records the fix.
2026-11-08 17:27:27 +01:00

339 lines
16 KiB
Python

"""Parametric hero façade: 6840 Hollywood Blvd / El Capitan Entertainment Centre.
Builds the north elevation in the project frame (X east, Y north, Z up, metres,
origin Hollywood x Highland) and exports it with the named FBX preset
`ue_metric_v1`, so it imports into Unreal at 1 m = 100 uu.
blender -b --factory-startup --python Tools/hero_facade_build.py -- \
--out /tmp/gigline/hero-facade.fbx \
--save-blend Art/blender/hero/hero-facade-2026-11-07.blend \
--report Art/blender/hero/hero-facade-2026-11-07.json
Every dimension traces to a recorded measurement or a named assumption; the
report writes both, so a later pass can see what was evidence and what was
invented:
width 25.75 m measured, OSM way 424024147 north edge
height 14.50 m tag `height` on the same way
6 columns, 4.96 m sibling venue notes, cross-checked against the 25.75 m
frontage (5 bays + one column = 25.70 m)
three portals photographs: three separate openings, each with its own
short flight, not one 12 m grand stair
everything else assumption, listed in the report
Quieter choices are deliberate: a blockout for the demo, not a scanned facade.
Detail that the photographs do not resolve (moulding profiles, window rhythm)
is left abstract rather than invented in fine detail.
"""
import argparse
import json
import math
import os
import sys
import bpy
# --- measured / derived ------------------------------------------------------
FRONTAGE_W = 25.75
BODY_D = 12.0 # street-side mass only; the building runs 54.9 m deep
HEIGHT = 14.5
COLUMN_COUNT = 6
COLUMN_BAY = 4.96
FRONTAGE_Y = 0.0 # front plane sits at the building line of the block frame
# --- assumptions -------------------------------------------------------------
# Calibrated against the 2009 façade photograph: the entablature starts a little
# over half the total height, and the parapet carries the motto at about three
# quarters. The first pass had the enframed wall carrying 5.7 m of blank stone
# above the capitals, which read as a warehouse rather than a temple.
PEDESTAL_H = 1.45 # column pedestal top; entrance platform sits on it
COLUMN_D = 0.95 # Ionic shaft diameter at the base
CAPITAL_H = 0.95
ENTABLATURE_H = 3.00 # band between the capitals and the motto panel
# 3.40 -> 3.00 on 2026-11-09: the photographs put the
# colonnade at 50-60 % of the 14.5 m elevation, and our
# 3.40/2.20 entablature+parapet left it at 47.6 %. Thinning
# both lifts the colonnade to 7.70 m = 53.1 %, inside the band.
PARAPET_H = 1.80 # motto panel and cornice above the entablature (see above)
PORTAL_W = 3.10 # each of the three door openings
PORTAL_H = 3.40
STEP_TREAD = 0.34
STEP_RISE = 0.15
STEP_WIDTH = 3.60
def cube(name, x, y, z, dx, dy, dz, material=None):
bpy.ops.mesh.primitive_cube_add(size=1.0, location=(x, y, z))
obj = bpy.context.active_object
obj.name = name
obj.scale = (dx, dy, dz)
bpy.ops.object.transform_apply(location=False, rotation=False, scale=True)
if material:
obj.data.materials.append(material)
return obj
def cylinder(name, x, y, z0, z1, radius, material, vertices=24):
bpy.ops.mesh.primitive_cylinder_add(
vertices=vertices,
radius=radius,
depth=(z1 - z0),
location=(x, y, (z0 + z1) / 2.0),
)
obj = bpy.context.active_object
obj.name = name
if material:
obj.data.materials.append(material)
return obj
def make_material(name, rgba, roughness=0.75):
mat = bpy.data.materials.new(name)
mat.use_nodes = True
bsdf = mat.node_tree.nodes.get("Principled BSDF")
bsdf.inputs["Base Color"].default_value = rgba
bsdf.inputs["Roughness"].default_value = roughness
return mat
def build():
scene = bpy.context.scene
for obj in list(bpy.data.objects):
bpy.data.objects.remove(obj, do_unlink=True)
stone = make_material("M_Facade_Stone", (0.78, 0.74, 0.66, 1.0), 0.85)
stone_dark = make_material("M_Facade_StoneShadow", (0.62, 0.59, 0.53, 1.0), 0.85)
glass = make_material("M_Facade_GlassDark", (0.05, 0.06, 0.07, 1.0), 0.25)
banner = make_material("M_Facade_Banner", (0.66, 0.06, 0.05, 1.0), 0.9)
half_w = FRONTAGE_W / 2.0
lines = []
parts = []
def note(name, dims, evidence):
parts.append({"object": name, "dims_m": [round(d, 3) for d in dims], "evidence": evidence})
lines.append(f"[hero] {name:22} {dims[0]:6.2f} x {dims[1]:6.2f} x {dims[2]:6.2f} m ({evidence})")
# --- main mass ---------------------------------------------------------
# The mass sits behind the colonnade; its front face is the colonnade line.
# Inset so the entablature (1.5 m deep) and parapet (1.2 m deep) sit inside the
# measured 25.75 m frontage instead of overhanging it.
inset = 0.75
cube("Hero_Mass", 0.0, -BODY_D / 2.0 - 0.5, HEIGHT / 2.0, FRONTAGE_W - 2 * inset, BODY_D, HEIGHT, stone_dark)
note("Hero_Mass", (FRONTAGE_W - 2 * inset, BODY_D, HEIGHT),
"measured frontage x assumption depth x measured height, inset behind the cornice")
# --- stylobate and steps ----------------------------------------------
# A plinth from the pavement to the pedestal shelf, with three door flights.
# The stylobate is built later as piers around the three door openings.
# --- Ionic colonnade ---------------------------------------------------
col_xs = []
span = (COLUMN_COUNT - 1) * COLUMN_BAY
for i in range(COLUMN_COUNT):
x = -span / 2.0 + i * COLUMN_BAY
col_xs.append(x)
cube(f"Hero_Pedestal_{i + 1}", x, -0.62, PEDESTAL_H + 0.27,
1.24, 1.24, 0.54, stone)
cylinder(f"Hero_Column_{i + 1}", x, -0.55, PEDESTAL_H + 0.55,
PEDESTAL_H + 0.55 + (HEIGHT - ENTABLATURE_H - PARAPET_H - PEDESTAL_H - 0.55 - CAPITAL_H),
COLUMN_D / 2.0, stone)
cylinder(f"Hero_Capital_{i + 1}", x, -0.55,
HEIGHT - ENTABLATURE_H - PARAPET_H - CAPITAL_H,
HEIGHT - ENTABLATURE_H - PARAPET_H, 0.62, stone, vertices=16)
note("Hero_Column_x6", (COLUMN_D, COLUMN_D, HEIGHT - ENTABLATURE_H - PARAPET_H - PEDESTAL_H),
f"6 columns at {COLUMN_BAY} m centres (sibling notes x measured frontage)")
# --- entablature and parapet ------------------------------------------
ent_z0 = HEIGHT - ENTABLATURE_H - PARAPET_H
# Lower entablature band (architrave) standing proud of the wall, so the
# elevation reads as layered stone rather than one flat plane.
cube("Hero_Architrave", 0.0, -1.55, ent_z0 + 0.42, FRONTAGE_W, 1.65, 0.84, stone)
note("Hero_Architrave", (FRONTAGE_W, 1.65, 0.84), "assumption: stacked entablature bands")
# Cornice under the parapet.
cube("Hero_Cornice", 0.0, -1.6, HEIGHT - PARAPET_H - 0.18, FRONTAGE_W, 1.75, 0.36, stone)
note("Hero_Cornice", (FRONTAGE_W, 1.75, 0.36), "assumption: projecting cornice line")
cube("Hero_Entablature", 0.0, -0.75, ent_z0 + ENTABLATURE_H / 2.0,
FRONTAGE_W, 1.5, ENTABLATURE_H, stone)
note("Hero_Entablature", (FRONTAGE_W, 1.5, ENTABLATURE_H), "assumption: entablature depth")
cube("Hero_Parapet", 0.0, -0.75, HEIGHT - PARAPET_H / 2.0,
FRONTAGE_W, 1.2, PARAPET_H, stone)
note("Hero_Parapet", (FRONTAGE_W, 1.2, PARAPET_H), "assumption: parapet carries the motto band")
# Motto band: a recessed panel across the parapet, as the photographs show.
cube("Hero_MottoBand", 0.0, -1.32, HEIGHT - PARAPET_H / 2.0,
FRONTAGE_W - 3.0, 0.08, 0.85, stone_dark)
note("Hero_MottoBand", (FRONTAGE_W - 3.0, 0.08, 0.85), "photographs: motto panel above the colonnade")
# Medallions either side of the inscription.
for i, x in enumerate((-6.2, 6.2), start=1):
cylinder(f"Hero_Medallion_{i}", x, -1.36, HEIGHT - PARAPET_H / 2.0 + 0.42,
HEIGHT - PARAPET_H / 2.0 + 0.44, 0.55, stone_dark, vertices=20)
note("Hero_Medallion_x2", (1.1, 1.1, 0.02), "photographs: two stone discs beside the motto")
# --- entrances ---------------------------------------------------------
# Three portals between column pairs, each with its own short flight. The
# doorway is cut INTO the stylobate face rather than laid on it: the plinth is
# modelled as three segments so the opening is a real recess, and the portals
# stand proud of the wall behind the colonnade so they read from the street.
portal_xs = (-COLUMN_BAY, 0.0, COLUMN_BAY)
plinth_front = -2.4 # front face of the plinth, in the facade frame
plinth_back = 0.0
gap = PORTAL_W
# The plinth is four piers between and beside the openings, plus a band over
# them, so each door is a real recess instead of a panel on a solid face.
piers = [
(-(FRONTAGE_W / 2.0), portal_xs[0] - gap / 2.0),
(portal_xs[0] + gap / 2.0, portal_xs[1] - gap / 2.0),
(portal_xs[1] + gap / 2.0, portal_xs[2] - gap / 2.0),
(portal_xs[2] + gap / 2.0, (FRONTAGE_W / 2.0)),
]
for pi, (x0, x1) in enumerate(piers, start=1):
cube(f"Hero_Stylobate_{pi}", (x0 + x1) / 2.0, -1.2, PEDESTAL_H / 2.0,
x1 - x0, 2.4, PEDESTAL_H, stone)
# Band above the openings, closing the plinth to full height between the doors.
cube("Hero_Stylobate_LintelBand", 0.0, -1.2, PORTAL_H + (PEDESTAL_H - PORTAL_H) / 2.0,
(portal_xs[-1] + gap / 2.0) - (portal_xs[0] - gap / 2.0), 2.4,
PEDESTAL_H - PORTAL_H, stone)
note("Hero_Stylobate", (FRONTAGE_W, 2.4, PEDESTAL_H),
"assumption: pedestal height; four piers and a lintel band leave three recesses")
for i, x in enumerate(portal_xs, start=1):
# Recessed doorway: a dark reveal set back inside the plinth, 1.2 m deep so
# it reads as an opening from any angle.
depth = 1.2
cube(f"Hero_Portal_{i}", x, plinth_front + depth / 2.0 + 0.05, PORTAL_H / 2.0,
PORTAL_W, depth, PORTAL_H, glass)
# Stone surround, standing 0.1 m proud of the plinth face.
for side, sx in (("L", -1.0), ("R", 1.0)):
# Jambs stop at the pavement: a 0.15 m overhang below Z 0 would sink the
# whole facade into the ground plane.
cube(f"Hero_PortalJamb_{i}{side}", x + sx * (PORTAL_W / 2.0 + 0.15),
plinth_front - 0.10, (PORTAL_H + 0.3) / 2.0, 0.3, 0.2, PORTAL_H + 0.3, stone)
cube(f"Hero_PortalLintel_{i}", x, plinth_front - 0.10, PORTAL_H + 0.15,
PORTAL_W + 0.6, 0.2, 0.3, stone)
# Door grille: mullions across the opening, dark metal read at distance.
for m in range(1, 4):
cube(f"Hero_PortalMullion_{i}_{m}", x - PORTAL_W / 2.0 + m * PORTAL_W / 4.0,
plinth_front + 0.12, PORTAL_H / 2.0, 0.09, 0.06, PORTAL_H, stone_dark)
# Sign panel over the doorway, as the photographs show.
cube(f"Hero_PortalSign_{i}", x, plinth_front - 0.16, PORTAL_H + 0.75,
0.7, 0.06, 0.9, banner)
# Photographs show four to five risers per portal; the count follows the
# pedestal height rather than inheriting the old "eight steps" claim.
steps = max(3, min(5, int(round((PEDESTAL_H - 0.2) / STEP_RISE))))
# Steps descend from the plinth to the pavement; the lowest tread must land
# exactly on Z 0, never below it, so the flight meets the ground plane.
steps = max(3, min(steps, int(round(PEDESTAL_H / STEP_RISE))))
for st in range(steps):
top = PEDESTAL_H - st * STEP_RISE
height = top if st == steps - 1 else STEP_RISE
cube(f"Hero_Step_{i}_{st + 1}", x,
plinth_front - 0.14 - st * STEP_TREAD - STEP_TREAD / 2.0 + 0.28,
top - height / 2.0, STEP_WIDTH, STEP_TREAD, height, stone)
note(f"Hero_PortalFlight_{i}", (PORTAL_W, STEP_TREAD * steps, PEDESTAL_H - 0.2),
f"{steps} steps at {STEP_RISE:.2f} m rise / {STEP_TREAD:.2f} m tread "
f"(assumption; photos show 4-5, the old notes said 8)")
# --- banners -----------------------------------------------------------
# Three vertical event banners hung from the column line, as the recordings show.
for i, x in enumerate(portal_xs, start=1):
cube(f"Hero_Banner_{i}", x, -1.05, 7.9, 1.55, 0.06, 5.4, banner)
note("Hero_Banner_x3", (1.55, 0.06, 5.4), "photographs: JIMMY KIMMEL LIVE banners on the column line")
# --- windows -----------------------------------------------------------
# Two ranks of windows between the columns and behind the colonnade.
# Y must sit on the wall plane: the mass front face is at Y -0.50 and the
# columns stand proud to -1.02. These were at -1.98, i.e. 1.44 m in FRONT of
# the wall and ahead of the column line, so the glazing floated in the
# colonnade instead of reading as openings behind it (visible in the
# review-hero-facade-* shots). WINDOW_Y puts the pane 6 cm proud of the wall,
# safely behind the columns.
WINDOW_Y = -0.56
for rank, z in enumerate((4.4, 8.2), start=1):
for i, x in enumerate(col_xs[:-1], start=1):
wx = x + COLUMN_BAY / 2.0
cube(f"Hero_Window_{rank}_{i}", wx, WINDOW_Y, z, 2.0, 0.08, 1.9, glass)
note("Hero_Window_x10", (2.0, 0.08, 1.9), "photographs: window bands behind the colonnade")
return parts, lines
def export_fbx(path):
os.makedirs(os.path.dirname(path), exist_ok=True)
# Named export preset "ue_metric_v1" - same settings as Tools/scale_test_export.py.
bpy.ops.export_scene.fbx(
filepath=path,
use_selection=False,
object_types={"MESH"},
apply_unit_scale=True,
apply_scale_options="FBX_SCALE_NONE",
axis_forward="-Y",
axis_up="Z",
use_space_transform=True,
use_mesh_modifiers=True,
mesh_smooth_type="OFF",
path_mode="AUTO",
bake_space_transform=False,
)
print(f"[hero] exported FBX preset ue_metric_v1 -> {path}")
def main():
argv = sys.argv[sys.argv.index("--") + 1:] if "--" in sys.argv else []
parser = argparse.ArgumentParser()
parser.add_argument("--out", default="/tmp/gigline/hero-facade.fbx")
parser.add_argument("--save-blend", default=None)
parser.add_argument("--report", default=None)
args = parser.parse_args(argv)
parts, lines = build()
for line in lines:
print(line)
# Bounds check: the facade must be exactly the measured frontage and height.
import mathutils
mn = mathutils.Vector((1e9, 1e9, 1e9))
mx = mathutils.Vector((-1e9, -1e9, -1e9))
for obj in bpy.context.scene.objects:
if obj.type != "MESH":
continue
for corner in obj.bound_box:
world = obj.matrix_world @ mathutils.Vector(corner)
mn = mathutils.Vector((min(mn[i], world[i]) for i in range(3)))
mx = mathutils.Vector((max(mx[i], world[i]) for i in range(3)))
size = mx - mn
print(f"[hero] bounds: {size.x:.2f} x {size.y:.2f} x {size.z:.2f} m "
f"(x {mn.x:.2f}..{mx.x:.2f}, y {mn.y:.2f}..{mx.y:.2f}, z {mn.z:.2f}..{mx.z:.2f})")
if abs(size.z - HEIGHT) > 0.05:
print(f"[hero] WARNING: height {size.z:.2f} m does not match the {HEIGHT} m tag")
if args.save_blend:
os.makedirs(os.path.dirname(args.save_blend), exist_ok=True)
bpy.ops.wm.save_as_mainfile(filepath=args.save_blend)
print(f"[hero] saved {args.save_blend}")
if args.report:
os.makedirs(os.path.dirname(args.report), exist_ok=True)
with open(args.report, "w") as handle:
json.dump(
{
"asset": "hero-facade",
"frame": "project frame, metres, X east Y north Z up",
"bounds_m": {"min": [round(v, 3) for v in mn], "max": [round(v, 3) for v in mx],
"size": [round(v, 3) for v in size]},
"parts": parts,
},
handle,
indent=2,
)
print(f"[hero] wrote {args.report}")
export_fbx(args.out)
main()