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gig-line/Screenshots/README.md
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Screenshots — visual review

Rendered in-game captures of the current project content, generated by Tools/render_screenshots.sh. The PNGs in this folder are never committed (.gitignore excludes everything here except this README) — they exist on disk so a human can review the game's appearance after every change that could affect it. The ![...] embeds below resolve locally next to this file.

How to regenerate

Tools/render_screenshots.sh

This rebuilds Game/GigLine/Content/Test/ReviewMap.umap from the current content (floor, key light, sky, MPFB character, the three 1 m scale cubes), runs the game on it in -game mode, lets AGigLineShotActor walk its fixed camera list and capture, and copies the PNGs here. Takes about a minute.

Each screenshot is embedded below with its description and approval state. After reviewing, tick the approval checkbox so agents know whether the look is accepted or needs work.

review-00-overview.png — generated 2026-11-07, approval: ☐ pending

Wide overview from the south-west: character at origin, three 1 m calibration cubes in a row at 4 m north, gray floor, key light and sky

Wide shot from the south-west, elevated. The review scene as a whole: character at origin, three 1 m calibration cubes in a row at 4 m north, gray floor, one key light plus fill sky.

review-01-character.png — generated 2026-11-07, approval: ☐ pending

Medium eye-height shot of the MPFB-generated character from the south, A-pose with baked skin material

Medium shot, eye height, from the south. The MPFB-generated character with its baked skin material and A-pose bind.

review-02-scale-cubes.png — generated 2026-11-07, approval: ☐ pending

Close three-quarter view of the 1 m scale-test cube row on the gray floor

Close three-quarter view of the cube row. Each cube is exactly 1 m — use it to judge scale against the character.

What to look for

  • Character: proportions, bind pose, skin material readability.
  • Scale cubes: each is exactly 1 m — use them to sanity-check anything whose size looks off.
  • Lighting: one warm key light and fill sky; this is the temporary review rig, not the 0.1.0 daytime look.

Known cosmetic issues in the review scene

  • The gray floor material renders with a speckled pattern instead of flat gray — suspect the Constant3Vector wiring in Tools/ue_build_review_map.py. Cosmetic only; the floor exists so shadows and scale read correctly.
  • The horizon shows a black band below the sky atmosphere (no distant ground plane). Expected in the empty review scene.

Conventions

  • review-NN-name.png names are produced by AGigLineShotActor (Game/GigLine/Source/GigLine/GigLineShotActor.h); the camera list lives in Tools/ue_build_review_map.py.
  • Add or adjust shots there when new content needs review, then update this README's table in the same change.
  • Agents: see the Visual review section in AGENTS.md.