One directory with sixty scripts stopped being navigable, and the grouping is also the sandbox boundary:
Tools/unreal/ commandlets and the two map builders, with ue_common.py and ue_placement.py as the
shared imports (they need the engine)
Tools/blender/ builders, exporters, the FBX preset, the MPFB character pipeline, blender_screenshots
(they need the Blender Flatpak)
Tools/review/ the visual loop: render_screenshots.sh, judge_screenshot.py, hero_compare.py,
build_comparison_md.py, e2e_asset_check.py, hero_iterate.sh, visual_loop.py,
visual_targets.json
Tools/gen/ image and texture generation: the ComfyUI driver, deterministic texture writers,
reference fetching
Tools/input/ OS-level input injection
root _common.py, check-lfs.sh, addon_compat_probe.py, sibling_asset_audit.py, tests/
Every moved script now resolves the repository root as ../.. and puts the tools root plus its siblings on
sys.path, so 'import ue_common' still works from unreal/. The test suite bootstrap does the same for the five
folders. render_screenshots.sh takes the folder as a third argument to run_cmdlet, and the e2e driver,
hero_iterate.sh and the comparison generator were repointed.
51 README rows now link to their new location, the README gains a Layout section naming each folder's
sandbox, and the architecture notes and Blender README follow the moves.
Verified: 108 tests pass, prettier is clean, judge_screenshot.py and hero_compare.py run from their new
homes, and the e2e run was aborted mid-way (it had been rebuilding an empty DemoMap for 15 minutes) and is
being rerun against the new layout.
13 lines
559 B
Bash
Executable File
13 lines
559 B
Bash
Executable File
#!/bin/bash
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# Open the Unreal editor focused on the walkable demo so you can press Play (PIE)
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# to compare in-editor input intake vs the packaged standalone build.
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#
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# Usage: Tools/input/run_pie.sh
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# Then in the editor: press the green Play button (Alt+P or the PIE toolbar).
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set -e
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ENGINE="${UE_ENGINE:-/run/media/system/DATA/Engines/UE_5.8.4}"
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PROJ="$(cd "$(dirname "$0")/.." && pwd)/Game/GigLine/GigLine.uproject"
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echo "Opening $PROJ on /Game/Hollywood/DemoMap ..."
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cd "$ENGINE"
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exec "./Engine/Binaries/Linux/UnrealEditor" "$PROJ" /Game/Hollywood/DemoMap
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