Merged PR #29: v0.1.3 packaging and setup fixes Co-authored-by: Zwitschi <zwitschi82@gmail.com>
41 lines
1.8 KiB
Markdown
41 lines
1.8 KiB
Markdown
# Deployment View
|
|
|
|
## Infrastructure Level 1 — Development Workstation
|
|
|
|
| Node | Specification |
|
|
| --- | --- |
|
|
| Dev workstation | Bazzite Linux 45 (Fedora 45 base, immutable ostree), Ryzen 7 7700X, 64 GB RAM, RTX 5070 Ti 16 GB, Vulkan RHI |
|
|
| Engine install | `/run/media/system/DATA/Engines/UE_5.8.4` (73 GiB, external to repo) |
|
|
| Project repo | `/run/media/system/DATA/Documents/06-games/gig-line` (Git + LFS, remote at `git.allucanget.biz`) |
|
|
| Build output | `/run/media/system/DATA/Builds/GigLineQA/Linux` (packaged Development build, ~1.1 GiB; outside the repository) |
|
|
|
|
Motivation
|
|
Single-machine development. No build farm, no CI pipeline yet. The engine, toolchain, and GPU are all on the same host.
|
|
|
|
Quality and Performance Features
|
|
|
|
- Vulkan RHI on RTX 5070 Ti, open kernel module driver 615.78.08.
|
|
|
|
- System clang 23.1.4 (no bundled engine clang) compiles game code.
|
|
|
|
- Build time: ~90 s incremental, ~5 min clean for the editor target.
|
|
|
|
Mapping of Building Blocks to Infrastructure
|
|
|
|
| Building Block | Infrastructure Element |
|
|
| --- | --- |
|
|
| Gameplay (C++) | Dev workstation — compiled to `libUnrealEditor-GigLine.so`, loaded by engine |
|
|
| Site + Façades (UE content) | Dev workstation — `.uasset`/`.umap` in `Game/GigLine/Content/` |
|
|
| Art Pipeline (Python/Blender) | Dev workstation — headless Blender 5.2 Flatpak, Python 3.14.8 |
|
|
| QA & Review | Dev workstation — game run in `-game` mode, PNGs to `Screenshots/` |
|
|
| Git remote | `git.allucanget.biz` — Gitea instance, LFS-enabled |
|
|
|
|
## Infrastructure Level 2 — Packaged Build
|
|
|
|
| Element | Detail |
|
|
| --- | --- |
|
|
| Linux packaged build | Development config, ~1.1 GiB. Contains engine binaries, game module, cooked content, no editor. |
|
|
| Run command | `./GigLine.sh -windowed -ResX=2560 -ResY=1440` |
|
|
|
|
No server infrastructure. The game is a standalone executable.
|