The medallions were not just flat - they were buried. seat_on_front put Hero_Medallion at offset 0.08 (front Y -0.42) while the 1.2 m-deep parapet stands at Y -0.15, so both discs sat inside the parapet and never rendered. The motto band and surround have the same burial (offset 0.06) and are a separate follow-up. - Three stepped layers per medallion with per-layer prefixes so seat_on_front gives each its own stand-off: Rim (0.55 m, dark, offset 0.36 -> Y -0.14), Field (0.38 m, light, offset 0.43 -> Y -0.07), Boss (0.15 m, dark, offset 0.50 -> Y 0.00). A single Hero_Medallion prefix would both flatten the relief and (via startswith) swallow the specific prefixes, so it is removed. - Moved from +/-6.2 (inside the inscription text, which spans +/-6.87) to +/-9.8. - Fixed Tools/review/hero_iterate.sh, which still had the pre-tools-move 'cd dirname/..' and landed in Tools/ instead of the repo root. Rendered and judged; the advisory two-model judge (no, 0.93) no longer flags the medallions. Owner review pending.
74 lines
1.4 KiB
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74 lines
1.4 KiB
Plaintext
# Unreal Engine generated output — never commit
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Binaries/
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DerivedDataCache/
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Intermediate/
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Saved/
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Build/Receipts/
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*.VC.db
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*.VC.opendb
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*.opensdf
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*.sdf
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*.suo
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*.sln
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*.xcodeproj/
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*.xcworkspace/
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.vs/
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# Engine installations are external to this repository
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/Engine/
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/UnrealEngine*/
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# Blender backups and temp
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*.blend1
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*.blend2
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# Python tooling
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__pycache__/
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*.py[cod]
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.venv/
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venv/
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.pytest_cache/
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.ruff_cache/
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# Editors and OS
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.idea/
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.vscode/
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.DS_Store
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Thumbs.db
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*~
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# Credentials and environment — never committed
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.env
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.env.*
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*.env
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# Mapbox-derived data — local only. Mapbox terms restrict persisting/redistributing
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# their data, so the Tilequery cache and any generated report stay untracked.
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/Geo/raw/mapbox-cache/
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/Geo/verification/*mapbox*
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# Visual-loop iterations: generated comparisons stay uncommitted until the owner
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# confirms a shot. Only Screenshots/ is committed.
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/Art/reference/iterations/
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# Local, private reference material — never committed (see Docs/reference-notes-hollywood.md)
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/Art/reference/
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/Docs/data-inventory.md
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/Docs/environment.md
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/Docs/reference-notes-hollywood.md
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/.agents/skills/blender-skills/
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# Blender/Blosm working caches
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/Art/blender/.cache/
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# Rendered screenshots for visual review — committed with the repo (see
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# AGENTS.md Visual review) so reviewers see what the build rendered.
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# Scratch files
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.tmp-*
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# Unreal per-project build artefacts (FileOpenOrder logs and the like)
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Build/
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dsh-session-*
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tmp/
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