Measured from the built mesh, the colonnade (columns + capitals) was 6.90 m of the 14.50 m elevation = 47.6 %: the entablature (3.40 m) and parapet (2.20 m) were using 5.60 m of the height. Thinned both to 3.00 m and 1.80 m in hero_facade_build.py, which lifts the colonnade to 7.70 m = 53.1 % - inside the 50-60 % band - with the envelope, motto band and medallions unchanged relative to the parapet. Hero rebuilt, re-imported (bounds 2604 x 1257 x 1450 cm), DemoMap rebuilt and the screenshot set re-rendered for review. Hero part report updated (columns 7.45 -> 8.25 m, entablature 3.40 -> 3.00 m). TODO: colonnade item closed. MEMORY records the FBX-vs-blend --out gotcha.
Game
The Unreal project lives at Game/GigLine/GigLine.uproject once created. Nothing here yet.
What gets committed
Config/— engine and project settings, including the quality presets used for release checksSource/— C++ modulesContent/—0.1.0map, materials, meshes; LFS-trackedGigLine.uproject
What does not
Binaries/, Intermediate/, Saved/, DerivedDataCache/ — all generated. .gitignore covers them; do not add exceptions.
Engine
Installed outside the repository. Its path and exact version are recorded in ../Docs/toolchain.md. Nothing in this directory may assume a machine-specific engine path; the documented build procedure is ../Docs/build.md.