Files
gig-line/Art
zwitschi 8851b2272e fix(hero): lift the colonnade into the photographed 50-60% band
Measured from the built mesh, the colonnade (columns + capitals) was 6.90 m of the
14.50 m elevation = 47.6 %: the entablature (3.40 m) and parapet (2.20 m) were
using 5.60 m of the height. Thinned both to 3.00 m and 1.80 m in
hero_facade_build.py, which lifts the colonnade to 7.70 m = 53.1 % - inside the
50-60 % band - with the envelope, motto band and medallions unchanged relative to
the parapet.

Hero rebuilt, re-imported (bounds 2604 x 1257 x 1450 cm), DemoMap rebuilt and the
screenshot set re-rendered for review. Hero part report updated (columns 7.45 ->
8.25 m, entablature 3.40 -> 3.00 m).

TODO: colonnade item closed. MEMORY records the FBX-vs-blend --out gotcha.
2026-11-08 16:46:30 +01:00
..

Art

Editable sources and original textures. Exported, game-ready output goes to Game/Content/.

Layout (as content arrives)

Path Contents
Art/blender/ .blend sources, one file per building or asset family
Art/textures/ Original texture sources before baking or compression
Art/reference/ Reference photography, local only, gitignored — never committed. Fetch with Tools/commons_fetch.py; what it is evidence for goes in Docs/reference-notes-hollywood.md

Rules

  • Every .blend saves with a real-world metric scene scale. No exceptions; scale drift is the main source of import defects.
  • Named export presets only. Record the preset name and its settings next to the asset that used it.
  • Textures enter as a documented source (author, licence, source URL) and are listed in ../THIRD_PARTY_NOTICES.md.
  • Reference photography is never committed and never shipped. It is evidence, not content. Licensing is not a gate for local private development, but anything that would derive from a reference in a shipped asset needs a licensing decision before release.
  • .blend files are LFS-tracked and lockable; pull before editing.