Reference images are development-only material: licensing is not a gate for local private use, so they are simply never committed. Art/reference/ is now gitignored; the licensed status of anything shipped is still recorded in THIRD_PARTY_NOTICES.md. Adds Tools/commons_fetch.py, which fetches Wikimedia Commons imagery by search or exact title and writes a provenance sidecar, plus Docs/reference-notes-hollywood.md recording what each local set is evidence for.
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Third-party notices
Provenance and redistribution status for everything in this repository that is not original project work. Policy lives in Docs/licensing.md.
Status values: verified (licence confirmed and permits our use), pending (not yet checked), unresolved (checked and not cleared — must not be committed or shipped).
Tools (not distributed)
| Component | Version | Licence | Status |
|---|---|---|---|
| Unreal Engine | 5.8.x (pin) | Epic Games EULA, proprietary | verified — not redistributable; distribution per Epic terms |
| Blender | 5.2 LTS | GPL-2.0-or-later | verified — tool only, no GPL code linked into a shipped build |
| MPFB | 2.0.18 | CC0 (base mesh and add-on assets) | verified — confirm per-asset at character production |
| Blosm | pin at install | check at install | pending |
| QGIS | 3.44.15 LTR | GPL-2.0-or-later | pending — tool only |
| Git LFS | 3.x | MIT | pending |
Geographic data
| Component | Source | Licence | Status |
|---|---|---|---|
| OSM extract — Hollywood block, 2026-11-06 | OpenStreetMap API v0.6, Geo/raw/osm-api-map-2026-11-06.osm |
ODbL 1.0 | verified — manifest and SHA-256 in Geo/manifests/ |
| OSM building ways 424024147, 424024148 | OpenStreetMap API v0.6, Geo/raw/*.json |
ODbL 1.0 | verified |
| Elevation data | not yet decided | per provider | pending — decide after the DEM variation check in ROADMAP.md |
Attribution string for any OSM-derived output: "© OpenStreetMap contributors", https://www.openstreetmap.org/copyright.
Reference photography (local only, not committed, not shipped)
Reference photographs are not part of this repository. They live in the gitignored Art/reference/ tree on the development machine, are used only for internal, private development, and are never built into a build or shipped. .gitignore enforces this; nothing under Art/reference/ may be added, staged, or committed.
| Local folder | Source | Provenance |
|---|---|---|
Art/reference/hollywood/ |
Copied 2026-11-06 from …/06-games/security-game/docs/screens/refs/hollywood/ |
That folder's SIDECAR.md (author, licence, URL, crop notes) |
Art/reference/north-chinese/ |
Fetched 2026-11-06 with Tools/commons_fetch.py from the Wikimedia Commons API |
sidecar.json in the folder |
Art/reference/north-tussauds/ |
Same | sidecar.json in the folder |
What the images are used for, what they are evidence for, and the block's recorded measurements live in Docs/reference-notes-hollywood.md. That document is committed; the images are not.
Rules that still apply, because they are about shipped output rather than local working material:
- No reference photograph may be shipped, baked into a texture, or distributed. If a shipped asset would otherwise derive from one, that is a licensing decision to be made before the release, recorded here.
- Venue lettering, signage artwork, and trademarks are separate rights from the photograph. Copying a façade's proportions is not the same as reproducing its signage.
- A reference image whose provenance cannot be found locally must not be used at all.
Assets
No shipped 3D, texture, or audio assets exist yet. Add a row per asset category with author, source, licence, and redistribution status before the first content commit.