Files
gig-line/Game
zwitschi 7930be38bb qa: scripted walk/reset/pause self-test, plus the reset bug it found
The three behaviours listed as "needs a human at the keyboard" are now
verifiable headlessly with -qaselftest (core ticker, so pausing the game
does not freeze the test that proves pause works):

  walk   761 cm in 2 s, Z steady 456   PASS
  reset  0 cm from spawn               PASS
  pause  IsGamePaused() = 1            PASS
  unpause IsGamePaused() = 0           PASS

Writing the test found a real bug: ResetToStart() teleported to a
StartLocation captured in BeginPlay, which is the mid-air PlayerStart
(Z 600) rather than the ground (Z 456), so every reset dropped the
player 1.4 m back into the air. StartLocation is now captured on the
first grounded frame.
2026-11-08 11:53:02 +01:00
..

Game

The Unreal project lives at Game/GigLine/GigLine.uproject once created. Nothing here yet.

What gets committed

  • Config/ — engine and project settings, including the quality presets used for release checks
  • Source/ — C++ modules
  • Content/ — 0.1.0 map, materials, meshes; LFS-tracked
  • GigLine.uproject

What does not

Binaries/, Intermediate/, Saved/, DerivedDataCache/ — all generated. .gitignore covers them; do not add exceptions.

Engine

Installed outside the repository. Its path and exact version are recorded in ../Docs/toolchain.md. Nothing in this directory may assume a machine-specific engine path; the documented build procedure is ../Docs/build.md.