Files
gig-line/.gitignore
T
zwitschi 01939de9a0 docs: add the memory convention and seed MEMORY.md
AGENTS.md now states that planned work is checkbox items in ROADMAP.md marked
open, in progress, or done, and that discoveries, gotchas, notes, and bugs go to
MEMORY.md for coordination between collaborators. MEMORY.md is seeded with what
this build-up actually cost: the Unreal read-only-home crash, Blender/Blosm
headless workarounds and the spherical projection, the tiled-TIFF DEM trap, the
reference licensing and throttling rules, and the LFS silent-blob trap.

Also stages the concurrently created Unreal project files, and stops per-project
Build/ output (FileOpenOrder logs) from entering the repository.
2026-11-07 09:08:58 +01:00

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# Unreal Engine generated output — never commit
Binaries/
DerivedDataCache/
Intermediate/
Saved/
Build/Receipts/
*.VC.db
*.VC.opendb
*.opensdf
*.sdf
*.suo
*.sln
*.xcodeproj/
*.xcworkspace/
.vs/
# Engine installations are external to this repository
/Engine/
/UnrealEngine*/
# Blender backups and temp
*.blend1
*.blend2
# Python tooling
__pycache__/
*.py[cod]
.venv/
venv/
.pytest_cache/
.ruff_cache/
# Editors and OS
.idea/
.vscode/
.DS_Store
Thumbs.db
*~
# Credentials and environment — never committed
.env
*.env
# Local, private reference material — never committed (see Docs/reference-notes-hollywood.md)
/Art/reference/
# Blender/Blosm working caches
/Art/blender/.cache/
# Scratch files
.tmp-*
# Unreal per-project build artefacts (FileOpenOrder logs and the like)
Build/