AGENTS.md now states that planned work is checkbox items in ROADMAP.md marked open, in progress, or done, and that discoveries, gotchas, notes, and bugs go to MEMORY.md for coordination between collaborators. MEMORY.md is seeded with what this build-up actually cost: the Unreal read-only-home crash, Blender/Blosm headless workarounds and the spherical projection, the tiled-TIFF DEM trap, the reference licensing and throttling rules, and the LFS silent-blob trap. Also stages the concurrently created Unreal project files, and stops per-project Build/ output (FileOpenOrder logs) from entering the repository.
55 lines
793 B
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55 lines
793 B
Plaintext
# Unreal Engine generated output — never commit
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Binaries/
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DerivedDataCache/
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Intermediate/
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Saved/
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Build/Receipts/
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*.VC.db
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*.VC.opendb
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*.opensdf
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*.sdf
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*.suo
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*.sln
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*.xcodeproj/
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*.xcworkspace/
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.vs/
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# Engine installations are external to this repository
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/Engine/
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/UnrealEngine*/
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# Blender backups and temp
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*.blend1
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*.blend2
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# Python tooling
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__pycache__/
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*.py[cod]
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.venv/
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venv/
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.pytest_cache/
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.ruff_cache/
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# Editors and OS
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.idea/
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.vscode/
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.DS_Store
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Thumbs.db
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*~
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# Credentials and environment — never committed
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.env
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*.env
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# Local, private reference material — never committed (see Docs/reference-notes-hollywood.md)
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/Art/reference/
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# Blender/Blosm working caches
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/Art/blender/.cache/
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# Scratch files
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.tmp-*
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# Unreal per-project build artefacts (FileOpenOrder logs and the like)
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Build/
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