Files
gig-line/THIRD_PARTY_NOTICES.md
T
zwitschi 7a1eb0be66 chore: keep reference photography local and out of the repository
Reference images are development-only material: licensing is not a gate for
local private use, so they are simply never committed. Art/reference/ is now
gitignored; the licensed status of anything shipped is still recorded in
THIRD_PARTY_NOTICES.md.

Adds Tools/commons_fetch.py, which fetches Wikimedia Commons imagery by search
or exact title and writes a provenance sidecar, plus Docs/reference-notes-hollywood.md
recording what each local set is evidence for.
2026-11-06 22:04:37 +01:00

3.3 KiB

Third-party notices

Provenance and redistribution status for everything in this repository that is not original project work. Policy lives in Docs/licensing.md.

Status values: verified (licence confirmed and permits our use), pending (not yet checked), unresolved (checked and not cleared — must not be committed or shipped).

Tools (not distributed)

Component Version Licence Status
Unreal Engine 5.8.x (pin) Epic Games EULA, proprietary verified — not redistributable; distribution per Epic terms
Blender 5.2 LTS GPL-2.0-or-later verified — tool only, no GPL code linked into a shipped build
MPFB 2.0.18 CC0 (base mesh and add-on assets) verified — confirm per-asset at character production
Blosm pin at install check at install pending
QGIS 3.44.15 LTR GPL-2.0-or-later pending — tool only
Git LFS 3.x MIT pending

Geographic data

Component Source Licence Status
OSM extract — Hollywood block, 2026-11-06 OpenStreetMap API v0.6, Geo/raw/osm-api-map-2026-11-06.osm ODbL 1.0 verified — manifest and SHA-256 in Geo/manifests/
OSM building ways 424024147, 424024148 OpenStreetMap API v0.6, Geo/raw/*.json ODbL 1.0 verified
Elevation data not yet decided per provider pending — decide after the DEM variation check in ROADMAP.md

Attribution string for any OSM-derived output: "© OpenStreetMap contributors", https://www.openstreetmap.org/copyright.

Reference photography (local only, not committed, not shipped)

Reference photographs are not part of this repository. They live in the gitignored Art/reference/ tree on the development machine, are used only for internal, private development, and are never built into a build or shipped. .gitignore enforces this; nothing under Art/reference/ may be added, staged, or committed.

Local folder Source Provenance
Art/reference/hollywood/ Copied 2026-11-06 from …/06-games/security-game/docs/screens/refs/hollywood/ That folder's SIDECAR.md (author, licence, URL, crop notes)
Art/reference/north-chinese/ Fetched 2026-11-06 with Tools/commons_fetch.py from the Wikimedia Commons API sidecar.json in the folder
Art/reference/north-tussauds/ Same sidecar.json in the folder

What the images are used for, what they are evidence for, and the block's recorded measurements live in Docs/reference-notes-hollywood.md. That document is committed; the images are not.

Rules that still apply, because they are about shipped output rather than local working material:

  • No reference photograph may be shipped, baked into a texture, or distributed. If a shipped asset would otherwise derive from one, that is a licensing decision to be made before the release, recorded here.
  • Venue lettering, signage artwork, and trademarks are separate rights from the photograph. Copying a façade's proportions is not the same as reproducing its signage.
  • A reference image whose provenance cannot be found locally must not be used at all.

Assets

No shipped 3D, texture, or audio assets exist yet. Add a row per asset category with author, source, licence, and redistribution status before the first content commit.