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gig-line/Art/README.md
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zwitschi eceaff1397 chore: scaffold repository and record 0.1.0 setup state
Create Game/, Art/, Geo/, Tools/, Docs/ with LFS and ignore rules, record the
workstation audit, toolchain pins, setup checklist, release checks, and
licensing policy. ROADMAP 0.1.0 environment tasks marked to match verified state.
2026-11-06 21:20:57 +01:00

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# Art
Editable sources and original textures. Exported, game-ready output goes to `Game/Content/`.
## Layout (as content arrives)
| Path | Contents |
| --- | --- |
| `Art/blender/` | `.blend` sources, one file per building or asset family |
| `Art/textures/` | Original texture sources before baking or compression |
| `Art/reference/` | Licensed reference photography, development only — see attribution rules |
## Rules
- Every `.blend` saves with a real-world metric scene scale. No exceptions; scale drift is the main source of import defects.
- Named export presets only. Record the preset name and its settings next to the asset that used it.
- Textures enter as a documented source (author, licence, source URL) and are listed in [../THIRD_PARTY_NOTICES.md](../THIRD_PARTY_NOTICES.md).
- Reference photography stays out of the shipped build. It is evidence, not content, and its licences are recorded before it is committed.
- `.blend` files are LFS-tracked and lockable; pull before editing.