Create Game/, Art/, Geo/, Tools/, Docs/ with LFS and ignore rules, record the workstation audit, toolchain pins, setup checklist, release checks, and licensing policy. ROADMAP 0.1.0 environment tasks marked to match verified state.
20 lines
1007 B
Markdown
20 lines
1007 B
Markdown
# Art
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Editable sources and original textures. Exported, game-ready output goes to `Game/Content/`.
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## Layout (as content arrives)
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| Path | Contents |
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| --- | --- |
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| `Art/blender/` | `.blend` sources, one file per building or asset family |
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| `Art/textures/` | Original texture sources before baking or compression |
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| `Art/reference/` | Licensed reference photography, development only — see attribution rules |
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## Rules
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- Every `.blend` saves with a real-world metric scene scale. No exceptions; scale drift is the main source of import defects.
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- Named export presets only. Record the preset name and its settings next to the asset that used it.
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- Textures enter as a documented source (author, licence, source URL) and are listed in [../THIRD_PARTY_NOTICES.md](../THIRD_PARTY_NOTICES.md).
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- Reference photography stays out of the shipped build. It is evidence, not content, and its licences are recorded before it is committed.
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- `.blend` files are LFS-tracked and lockable; pull before editing.
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