Files
gig-line/Docs/toolchain.md
T
zwitschi 103042fca7 docs: pin QGIS 4.2.3 and compute the projected origin with PROJ
QGIS stable is 4.2.3 on the current KDE runtime; the stale 3.28.9 lts install
stays flagged for removal. PROJ 9.9.0 from that flatpak turns the recorded
origin into E 376515.389 / N 3774224.083 (NAD83 UTM 11N), with six control
points whose projected spans reproduce the OSM footprint measurements. Engine
decision recorded: 5.8.4 is downloading, 5.2.0 stays only as a fallback.
2026-11-06 22:58:06 +01:00

4.0 KiB

Toolchain

Pinned versions for this project. Record the exact build string a tool reports, not just the version family, and re-record it after every upgrade. The most common cause of scale, material, and import mismatches is silently mixing two versions of the same tool.

Audited 2026-11-06 on the development workstation.

Pins

Component Pinned Source Status
Bazzite 45.20261105 (Kinoite, bazzite-dx-nvidia), kernel 7.2.15-ogc1.1.fc45 ujust update / rpm-ostree upgrade Booted and default. 44.20261026 retained as rollback.
NVIDIA driver 615.78.08, open kernel module Bazzite image Verified: desktop session renders through the RTX 5070 Ti; Vulkan GPU0 is the RTX 5070 Ti on driver 615.78.08, conformance 1.4.3.3.
Unreal Engine 5.8.4 — download in progress 2026-11-06; 5.2.0 archive verified on disk as fallback Epic download Not extracted yet. Pin becomes 5.8.4 once the archive verifies and the editor launches on Bazzite; see setup.md.
Unreal Linux toolchain engine-bundled clang Engine source tree Not installed. Do not substitute the system compiler.
Blender 5.2 LTS (upstream patch 5.2.3) Flatpak org.blender.Blender Installed.
MPFB 2.0.18 (extension mpfb, declares Blender >= 4.2) Blender extensions platform Installed. Load-and-export check on 5.2 still pending.
Blosm latest release at install time blosm.com / Gumroad Not installed. Version must be recorded before first use.
QGIS 4.2.3, Flatpak stable, runtime org.kde.Platform 6.11; bundled PROJ 9.9.0 flathub Installed 2026-11-06. The stale lts branch (3.28.9, EOL Qt5 runtime) is still installed beside it and should be removed.
Git 2.56.0 Bazzite image Installed.
Git LFS 3.7.1 rpm-ostree layer Installed; git lfs install run, lfs filter active.
Host build tools clang 23.1.4, cmake 4.3.0, ninja 1.13.2 rpm-ostree layer Installed. These are host tools, not the engine toolchain.
distrobox 1.8.2.5 Bazzite image Installed.
Python (tooling) 3.14.8 system Bazzite image Installed. Use a venv for geo/tool scripts.
ffmpeg 8.1.3 Bazzite image Installed.

Unreal Engine 5.9 is in preview and Unreal Engine 6 has been announced as of November 2026. Neither is a pin candidate for 0.x. One engine family per milestone; a family change is a breaking change and belongs in CHANGELOG.md.

Pin rules

  • One engine build per release. Record the launcher or source build, the patch version, and the build date in this file and in the release entry.
  • Blender stays on an LTS family (5.2). Every add-on version used for a shipped asset is recorded here.
  • Upgrading a pinned tool mid-milestone requires re-running the scale test and the Blender→Unreal import check before further asset work.
  • Never install a tool from an unverified source. Record the download origin next to the version.

Open compatibility risks

  1. Blosm on Blender 5.2. Blosm versions historically lag Blender releases. Verify Blosm against the installed Blender 5.2 before the blockout step. If it fails, add a side-by-side Blender 4.5 LTS Flatpak and convert that step's output only; do not mix Blender versions within one asset.
  2. MPFB 2.0.18 on Blender 5.2. The extension declares Blender >= 4.2 but predates 5.x. The acceptance test is the 0.1.0 requirement to export one MPFB character with baked materials and a deform skeleton and import it into Unreal.
  3. Two QGIS installs. stable (4.2.3, current runtime) and the old lts (3.28.9, EOL runtime) are both present. Nothing breaks, but launching the wrong one silently gives older PROJ data. Uninstall lts and keep one pin. QGIS 4.x also uses Qt6, so any processing recipe copied from a 3.x tutorial needs re-checking before it is trusted.
  4. Driver and Vulkan validation on Bazzite. Not an officially supported Unreal distribution. Validate before asset production, as ROADMAP.md requires.