The review floor was a 5 cm slab centred 50 cm down, so the character floated 1.8 m above it. The floor is now 90 m x 90 m x 10 cm with its top face at Z 0 and the character measures Z 0..83 cm - feet on the plane. Two cubes only: A on the ground as the contact/scale reference, B held at 2 m so its cast shadow separates from the body for comparison. The scale-cubes camera was still aimed at the old three-cube row and now looks at both from the south. Screenshots are committed per the owner's instruction, and .gitignore no longer excludes them.
60 lines
912 B
Plaintext
60 lines
912 B
Plaintext
# Unreal Engine generated output — never commit
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Binaries/
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DerivedDataCache/
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Intermediate/
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Saved/
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Build/Receipts/
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*.VC.db
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*.VC.opendb
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*.opensdf
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*.sdf
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*.suo
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*.sln
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*.xcodeproj/
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*.xcworkspace/
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.vs/
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# Engine installations are external to this repository
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/Engine/
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/UnrealEngine*/
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# Blender backups and temp
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*.blend1
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*.blend2
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# Python tooling
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__pycache__/
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*.py[cod]
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.venv/
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venv/
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.pytest_cache/
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.ruff_cache/
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# Editors and OS
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.idea/
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.vscode/
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.DS_Store
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Thumbs.db
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*~
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# Credentials and environment — never committed
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.env
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.env.*
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*.env
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# Local, private reference material — never committed (see Docs/reference-notes-hollywood.md)
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/Art/reference/
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/Docs/data-inventory.md
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/Docs/environment.md
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/Docs/reference-notes-hollywood.md
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/.agents/skills/blender-skills/
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# Blender/Blosm working caches
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/Art/blender/.cache/
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# Scratch files
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.tmp-*
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# Unreal per-project build artefacts (FileOpenOrder logs and the like)
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Build/
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