Files
gig-line/.gitignore
T
zwitschi 0383eabc8e review: put the character on the floor, split the cubes, commit the shots
The review floor was a 5 cm slab centred 50 cm down, so the character floated
1.8 m above it. The floor is now 90 m x 90 m x 10 cm with its top face at Z 0 and
the character measures Z 0..83 cm - feet on the plane.

Two cubes only: A on the ground as the contact/scale reference, B held at 2 m so
its cast shadow separates from the body for comparison. The scale-cubes camera
was still aimed at the old three-cube row and now looks at both from the south.

Screenshots are committed per the owner's instruction, and .gitignore no longer
excludes them.
2026-11-07 12:02:18 +01:00

60 lines
912 B
Plaintext

# Unreal Engine generated output — never commit
Binaries/
DerivedDataCache/
Intermediate/
Saved/
Build/Receipts/
*.VC.db
*.VC.opendb
*.opensdf
*.sdf
*.suo
*.sln
*.xcodeproj/
*.xcworkspace/
.vs/
# Engine installations are external to this repository
/Engine/
/UnrealEngine*/
# Blender backups and temp
*.blend1
*.blend2
# Python tooling
__pycache__/
*.py[cod]
.venv/
venv/
.pytest_cache/
.ruff_cache/
# Editors and OS
.idea/
.vscode/
.DS_Store
Thumbs.db
*~
# Credentials and environment — never committed
.env
.env.*
*.env
# Local, private reference material — never committed (see Docs/reference-notes-hollywood.md)
/Art/reference/
/Docs/data-inventory.md
/Docs/environment.md
/Docs/reference-notes-hollywood.md
/.agents/skills/blender-skills/
# Blender/Blosm working caches
/Art/blender/.cache/
# Scratch files
.tmp-*
# Unreal per-project build artefacts (FileOpenOrder logs and the like)
Build/