site-2026-11-06.blend gathers terrain, street and blockout into categorised collections: 281 objects, ~58k triangles. A downward raycast on a 1 m grid along both sidewalks and the designated crossing finds no holes, so nothing drops the player on either side. Two steps are flagged: 15.8 cm at the sidewalk's outer terrain seam and 10-13 cm ramps at the crossing flush transitions, steeper than a real 8% ramp. Sampling is projected through PROJ: placing points with the OSM spherical approximation put them metres off the UTM meshes and reported 91 phantom holes.
27 lines
1.8 KiB
Markdown
27 lines
1.8 KiB
Markdown
# Tools
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Repeatable import/export and processing helpers. Anything that was done twice by hand belongs here.
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## Conventions
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- One script, one job. No interactive prompts; every input is an argument.
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- Each script documents its input format, output format, and the exact tool version it was tested with.
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- Blender scripts run headless (`blender --background --python`), so they can be re-run for a regression check.
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- No credentials, no absolute machine paths, no writes outside the project by default.
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- A script that produces game content logs what it produced, so `Game/Content` can be audited against it.
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## Helpers
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- `check-lfs.sh` — repository guard: fails if `git-lfs` or the `lfs` filter is missing, or if an LFS-tracked file was committed as a plain blob.
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- `site_assembly.py` — assembles terrain + street + blockout into one file and raycasts the walking routes for holes and steps.
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- `street_mesh.py` — road, kerbs, and sidewalks on the DEM, in the project frame; kerbs flush at the three crossings.
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- `terrain_from_dem.py` — terrain grid from the committed DEM, with building footprints cut out.
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- `blosm_blockout.py` — headless Blosm import of the committed `.osm` extract into a `.blend`, with a per-building scale report. Exact invocation in `Art/blender/README.md`.
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- `commons_fetch.py` — Wikimedia Commons reference fetcher. Search or exact `File:` titles, 1600 px thumbnails, provenance `sidecar.json` per folder. Writes only into the gitignored `Art/reference/`; reference images are never committed.
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## Planned helpers
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- Blender export preset runner (named presets, metric scale assertion)
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- Blender→Unreal scale test (export a known-size cube, verify 100× conversion)
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- OSM extract fetch and manifest writer (records date, bounds, checksum)
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- QGIS processing steps as batch scripts, so the geo cleanup is reproducible rather than GUI-only
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