Create Game/, Art/, Geo/, Tools/, Docs/ with LFS and ignore rules, record the workstation audit, toolchain pins, setup checklist, release checks, and licensing policy. ROADMAP 0.1.0 environment tasks marked to match verified state.
19 lines
757 B
Markdown
19 lines
757 B
Markdown
# Game
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The Unreal project lives at `Game/GigLine/GigLine.uproject` once created. Nothing here yet.
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## What gets committed
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- `Config/` — engine and project settings, including the quality presets used for release checks
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- `Source/` — C++ modules
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- `Content/` — `0.1.0` map, materials, meshes; LFS-tracked
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- `GigLine.uproject`
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## What does not
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`Binaries/`, `Intermediate/`, `Saved/`, `DerivedDataCache/` — all generated. `.gitignore` covers them; do not add exceptions.
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## Engine
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Installed outside the repository. Its path and exact version are recorded in [../Docs/toolchain.md](../Docs/toolchain.md). Nothing in this directory may assume a machine-specific engine path; the documented build procedure is [../Docs/build.md](../Docs/build.md).
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